1. #1

    Default Export history as OBJ sequence

    Is anybody out there interested in writing a script/plugin that can export the entire history as a sequence of *.obj's.

    My current workflow is painfully slow and involves exporting a normal state - morphed state - followed by a re-dynamesh and a repeat of the first procedure. Once I've done this 20 times, I have roughly 3-4 seconds of animation. So you can see the problem I face. The manual way also limits the creative flow of the model. With a script/plugin, I could potentially work from sculpting point A - export the 200-300 steps and then animate that as a referenced sequence in my host application.

    Would be really pleased if somebody could help out in this department, as it opens up a lot of creative potential.

    Cheers.

  2. #2
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    It not too difficult to write a macro that does this. Save the file to your ZBrush 4R6 /ZStartup/Macros/Misc folder and press Macro>Reload All Macros. You should then have a new button Export History OBJs in the Macro>Misc sub-palette. Press the button and you'll get a Save As file dialog. Give the file a name and the sequence will be saved out with numbers automatically added.

    Download here: Export History OBJs.txt

  3. #3
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    Thanks Marcus
    Z Google Drive: https://docs.google.com/folder/d/0B-...lJWFZVdVk/edit Brushes,Meshes
    Z One Drive: http://sdrv.ms/173HMjl Textures,Alpha's
    ZDropboxDrive: https://www.dropbox.com/sh/4olxixt5vaa224k/rFax7w8AS9 UI,Hotkeys,Macros,Materials,Tutorials,Rigs, and more
    Z You Tube Drive: https://www.youtube.com/user/zmaxer01/videos

  4. #4

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    Thanks Marcus. Will give it a try now.

  5. #5

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    Worked like a charm. I appreciate you helping out as quickly as you did. Thanks again.

  6. #6
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    Quote Originally Posted by ThePriest View Post
    Worked like a charm. I appreciate you helping out as quickly as you did. Thanks again.
    Great!

  7. #7

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    This is such a cool time saver script for exporting multiple morphs in obj format, thank you.

    I will poke at the script to see if I could do the same for FBX...

  8. #8
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    Quote Originally Posted by MetaFirefly
    This is such a cool time saver script for exporting multiple morphs in obj format, thank you.

    I will poke at the script to see if I could do the same for FBX...
    I'm afraid that won't work because you can't run two scripts or plugins together.

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