Hello Everyone,i’m matellion ,and glad to joint the zbrush forum. i have been here for a long time. Today,there are some works
that i want to share with you guys. enjoy it. Any feedback or tips are welcome!
Hello Everyone,i’m matellion ,and glad to joint the zbrush forum. i have been here for a long time. Today,there are some works
that i want to share with you guys. enjoy it. Any feedback or tips are welcome!
Very nice work, Matellion! Love the detail on the scales, I assume most of them are bump maps? Still, you could have scaled the arms up a bit and toned down the muscular details around them, the emphasis on the muscles make them seem a lot shorter than they are.
Anyways, love your work and I hope to see more sculpts populating your sketchbook soon
PS: What’s the polycount on that T-Rex?
TO mmrashad . – 3Q . i use many alphas to make the scales of the T-Rex. you could google the keyword “lizard scales alpha”. The polycount is about 8.3 million polys on the T-Rex. 3Q~
old works~
Hi mate,
nice work.
You ended in the sculptris section of zbc. Those sculpts are zBrush work
Hi Knacki ~ THX. Did i post my thread in the wrong section ? If it does, could you help me to move my thread ? 3Q:)
Hello, these works are sculpted by me recently . I collected some reference of halo soldier’s armor. 3q
I do some environment stuffs for Xuan Yuan Sword 6. In this project i had learned a lots of experiences about ZB workflow. It’s really awesome sculpture software !
This is the Sculptris forum (and Sculptris is not a new-coined word meaning “Zb sculpt works” or else, it’s a software). As lowly popular as it is, you are missing most of the views while posting here. Try to or ask moderators to redirect this thread where it belongs to, the Main ZBrush Forum.
Nice work, though.
To Serek : I sand a e-mail to ask to move my thread. Thanks for ur suggestion !