1. #1
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    Default Sculpting cars in zbrush

    I'm an automotive designer at one of the OEM's in metro Detroit. David Bentley's work has really shed light on the possibilities of using zbrush in our industry. The hard-surface tool-set has constantly improved, making it ever more appealing in our early development / conceptual stages. In the future I'd love to see zbrush's hard surface tool-set evolve. . . maybe a tool that could 'sweep' a user defined section/curve along another curve. In the automotive clay modeling biz, this is called a "drag". But there are many many automotive sculpting concepts that could be successfully copied in zbrush. Anyways, here is an image one of my recent zbrush models -- I'm still trying to get a handle on it and develop a good workflow. - Carstylus


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    nice work !!! glad to see ZB used this way !!
    " crits n comments always welcome ! "

    " im not half as dumb as i think you look !! "



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    Welcome to the forum! Man oh man....You are in for a slew of "Wow! How'd you do that?!" posts...Mine is the first. Beautiful model, awesome render. Could you post some images of the model and it's parts? What renderer did you
    use? Hard surfaces do not come naturally to me. I love seeing more examples being posted.

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    just awsome .

    but i have a question,
    you mentioned here a technique caled "drag":
    " maybe a tool that could 'sweep' a user defined section/curve along another curve. In the automotive clay modeling biz, this is called a "drag"."
    can you please explane somting more about it.

    I also like to work with hardsurfaces so i try to learn what i can.

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    That's fantastic. I love that you were able to do this in Z. Very cool. BTW your design of that car is outstanding too.

    Ezra

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    WOW, sweet. Was this rendered in ZBrush?

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    Pixologic - Thomas Follow User Gallery
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    Whoo, impressive !!
    Would you mind sharing other point of views and/or ZBrush screenshots ? You model deserves more exposure
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    Wow, this is very exciting to see!!!!

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    Quote Originally Posted by carstylus View Post
    -- I'm still trying to get a handle on it and develop a good workflow. - Carstylus
    You are kidding, aren't you? That's amazing work, really amazing.

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    Quote Originally Posted by dillster View Post
    You are kidding, aren't you? That's amazing work, really amazing.
    No, I'm not kidding. I'm really new at Z. The model isn't as good as the rendering. That image is highly retouched and refined in Photoshop. The model was simply used as a base for the rendering. Here are few images of the "real".


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    Quote Originally Posted by Doug Jones View Post
    WOW, sweet. Was this rendered in ZBrush?
    No, I rendered the base image in Bunkspeed "Drive" . . . but the image was so painted over, (I simply used the rendering package to "find" realistic reflection patterns), it really didn't matter what rendering software I used.

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    So if I understand correctly, things like the gaps between the panels were part of the textures, rather than sculpted detail?

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    Quote Originally Posted by dillster View Post
    So if I understand correctly, things like the gaps between the panels were part of the textures, rather than sculpted detail?

    Yes and No. The panel lines, taillamp, and wheels etc., are all 2D. They were painted on in post. . . . after the image was generated in Bunkspeed Drive. They are not, however, UV texture maps (not sure if I'm using the correct terminology)

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    Sounds like a tremendously efficient workflow - given one is proficient enough in Photoshop to quickly heal all imperfections and to fill in the blanks.
    Thanks for posting!

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    That's impressive, very impressive.

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