ZBrushCentral

cvbtruong's sketchbook & animation

Hi guys! This is my new sketchbook.
My goal is to create as well as animate my characters and hopefully do some short films in the future.
Thank you for visiting!

This is Carnotaurus Dino, modeled base on a dinosaur from Damir G Martin

Carnotaurus Dino - Walk Cycle: http://www.youtube.com/watch?v=PvEWGgDSUFk (is there any way to embed a youtube video into forum?)

ps: please use simple English. :slight_smile:

Attachments

w5.jpg

final_carno.jpg

Hey, hi there, looks pretty good, im watchin’

Thank you, Freewaldo! ^^

Hydralisk - Star Craft Fan Art
Modeled based on a concept art by Mr–Jack.
I will do some animation with him when I have free time :slight_smile:

upper body anatomy practise (wip)
(used a tool from Zbrush & sculpt further)
wip1.jpg

Please tell me what you think. Thanks! :smiley:

dude you have got to show the vid when you animate that hydrolisk!!

@Alucard33592: sure! I will, I just need to have some free time to do that :). Thanks for viewing my thread.

it looks absolutely amazing, I’ve added your thread to my favorites bar

Yes im not disappointed with the zerg creature, this is good zbrushing

well I’m a huge fan of that one would you mind posting some of the steps you went through to do it? I’m pretty new to zbrush any info you could share would be a big help

@Freewaldo: thank you! :smiley:

@Alucard33592: well, I will try to explain with my “English”, hope you can get it :smiley:
This is my workflow:
Step 1: Planning: from the concept art, I find where I can cut my character into parts, so in Zbrush there is no single subtool has too many polygon in it.
I also pay attention in where I cut because I also plan to rig and animate him later (these cuts need to be hidden)
Step 2: Build the main shape (using Zsphere mostly)
Step 3: When the overallshape is done, I move to Topogun to re-topologize him
Step 4: Back to Zbrush, I transfer all the detail of the old sculpt to the new topo one (using Project All)
Step 5: Fun time: detailing
Step 6: I use UV master for UV, then generate Color map, Displacement map and Normal map
Step 7: GoZ to Maya and set up render with mental ray
Step 8: Rigging (boring part for me)
Step 9: Animation (need a lot of improvements here :frowning: )
Step 10: Batch Render
Step 11: Compositing in After Effects (color adjustment and adding texts). Done.
This is a summary of my workflow. If you dont understand any part, tell me :smiley:

Here are some free Zbrush tutorials from cannedmushrooms:

Here are my (free) Zbrush tutorials collection, under Sculpting category (and Using Software category):
http://cvbtruong.wordpress.com/category/free-materials/tutorials-source-link-only/

And here is the image resources (please notice, some are not free):
http://cvbtruong.wordpress.com/category/free-materials/resources/

I also shared my Hydralisk sculpt (step 2) for free, you can download here:
http://www.turbosquid.com/3d-models/free-obj-model-starcraft-hydralisk-monster/665886?referral=cvbtruong

And:
Mutalisk: http://www.turbosquid.com/3d-models/3ds-mutalisk/666071?referral=cvbtruong
Larvae: http://www.turbosquid.com/3d-models/3ds-max-laevar-modeled/665933?referral=cvbtruong
Zergling: http://www.turbosquid.com/3d-models/3d-zerg-zergling/666031?referral=cvbtruong
Scourge: http://www.turbosquid.com/3d-models/3d-model-scourge/665942?referral=cvbtruong

Full Gallery (some more free models are there): http://www.turbosquid.com/Search/Artists/cvbtruong?referral=cvbtruong

Anatomy Study:

Some old works:


sculpted based on alien design by Anthony Jones, H.R. Giger, Cesar Dacol Jr. and Par Tingstrom


sculpt based on a concept of LD Austin


cvbtruong_main_1b.jpg
Bullet Ant (plan to animate him soon)
Turbo Squid: http://www.turbosquid.com/3d-models/bullet-ant-3d-model/749181?referral=cvbtruong

My demon:

And a walk cycle (poor animation, I know :frowning: ): http://www.youtube.com/watch?v=Ft4JmOEE8Vc

thanks for the links and the description of how it was done I really liked the zergling too and I liked the little wings from the speed upgrade on him your work is a great inspiration to me

my 3 heads dragon, in progress. Please tell me what you think, guys!

Closeup

I like the middle head the most I think, that cheak ridge that comes down from the horn has a nice flow to it that I really enjoy

@Alucard33592: Thank you, Alucard33592! much appreciated :slight_smile:

Great job on all of your pieces :+1:…Luvin those dragons :):+1:

:)Glenn

Fantastic job with all of these! :smiley: I’ve taken a look at some of your vids on youtube, very nice work.

Thanks, Glenn! :slight_smile:

Thanks, AnthonyA85! Actually, my animation still needs a lot of improvements. Anyway, hope that next time will be better :smiley:

3 heads dragon (final sculpt)