Hi guys! This is my new sketchbook.
My goal is to create as well as animate my characters and hopefully do some short films in the future.
Thank you for visiting!
This is Carnotaurus Dino, modeled base on a dinosaur from Damir G Martin
well I’m a huge fan of that one would you mind posting some of the steps you went through to do it? I’m pretty new to zbrush any info you could share would be a big help
@Alucard33592: well, I will try to explain with my “English”, hope you can get it
This is my workflow:
Step 1: Planning: from the concept art, I find where I can cut my character into parts, so in Zbrush there is no single subtool has too many polygon in it.
I also pay attention in where I cut because I also plan to rig and animate him later (these cuts need to be hidden)
Step 2: Build the main shape (using Zsphere mostly)
Step 3: When the overallshape is done, I move to Topogun to re-topologize him
Step 4: Back to Zbrush, I transfer all the detail of the old sculpt to the new topo one (using Project All)
Step 5: Fun time: detailing
Step 6: I use UV master for UV, then generate Color map, Displacement map and Normal map
Step 7: GoZ to Maya and set up render with mental ray
Step 8: Rigging (boring part for me)
Step 9: Animation (need a lot of improvements here )
Step 10: Batch Render
Step 11: Compositing in After Effects (color adjustment and adding texts). Done.
This is a summary of my workflow. If you dont understand any part, tell me
thanks for the links and the description of how it was done I really liked the zergling too and I liked the little wings from the speed upgrade on him your work is a great inspiration to me