Hello, been awhile since I’ve posted. I hope you find this quick tutorial useful on how I created the Basset hound in zbrush & maya. Cheers. John
Download hi-res tut image here - http://amokk20.deviantart.com/art/Basset-hound-tutorial-391915023
Hello, been awhile since I’ve posted. I hope you find this quick tutorial useful on how I created the Basset hound in zbrush & maya. Cheers. John
Download hi-res tut image here - http://amokk20.deviantart.com/art/Basset-hound-tutorial-391915023
Impressive by any measure. Thnx 4 taking the to share your process. Very generous.
Good work) Keep up the good work.
Fantastic work. I have tried this workflow before and it really is great.
Thanks for sharing
This is incredible, thanks so much for sharing this with us!!
Wow, very ambitious tutorial, thank you for sharing
Awesome work!!
Have you tried this workflow without using Maya’s Shave & Haircut? Attempting to do all the Fur with only FiberMesh and perhaps an outside renderer like KeyShot or… is Arnold Core just the stand alone version of Arnold’s plugin?
I ask because I have a realistic dog project I’m working on currently and would love to not have to import anything of it into Maya, simply because I dislike Maya coming from a ZBrush background 1st…
Thanks for sharing your tutorial!! Excellent!!
looking great,i think you can work a little bit more on shading for final render,but it’s very good work already
Thank you everyone, I’m joyful this tutorial is helpful.
@Daniel - Arnold is a Maya & Softimage only renderer, I’m a Maya guy and have plans to rig and animate the dog. I’m not familiar with Keyshot. As long as the renderer supports hair guides you should be able to use a similar process by exporting curves.
I use a very similar process for Maya nHair ( doing simulated human hair on characters ), Zbrush is a really great tool to quickly visualise and style hair. Native maya tools ( shave&hair, yeti, pfxHair ) don’t come close to Zb’s toolset.
If you are a vray user I’ve also done a tut in the past to do fur in vray. http://www.vfxforge.com/blog/workflow-breakdown-for-vrayfur-vraymtlhair3/
And for maya Zbrush > PFX Hair - http://www.zbrushcentral.com/showthread.php?164377-My-path-to-Zbrush-Zen-Sketchbook/page5
@3mm - the scene was lit with a single HDRI, which tends to make fur somewhat splotty due to the glossy reflections from the HRDI. For future work I will be using hand placed area lights for the fur and hrdi for the ambient lighting, to control the spec highlights. The HRDI setup was just an easier and quicker solution for now.
Great work! Thank you very much for the tutorial!
Cheers!
Fantastic.
Oh yes
This is a great tutorial!
thank you
Really great work! Awesome!
thanks everyone