Hi guys, this is a bust that i made in my free time, based on Rael'sconcept for the game Downfall: Clash of Factions that we are working at the Playlore(the studio that i work)
I love the wrinkles and details on the leather and mask! What brushes do you like to use when you make the details for the cloth? I still have a hard time with the wrinkles.
For almost every kind of cloth i use any clay brush and the standard brush, if the wrinkles are a bit more sharpen i use a brush that looks like dam_ standard, but the main point is to have a lot of references and understand how the wrinkles works, hope it help you.
I'm working in a personal project with some persons that i see often, it will be 4 persons(I'll try to finish the 4) that i'll sculpt in a pose that makes me remember them.
This first guy has a really big foot, i dont know exactly, but i think that it is 12.5-14 in USA and Canada.
This is a test render, this is the one posed and its not finished yet, the others i just have the base sculpt, but i need more references of one of them, i'll post some photos this week.
This weekend i was testing the Vray, because i'll need it to another project, so i picked up one of the heads of this project and tried to make something with it, him is the 3rd person from the project, theres not much thing done on this model, but i added some details, that i'll redo, and made some fast textures to make test renders.
Now i'll go back to the modeling, tips and good references about shader configuration and details that can give me a better result is always welcome.