Hey Guys ,
I want to share my last work with you , it's Jinx from League of Legend
It's based on Amanda Duarte concept art.
Render using Keyshot , Comp in Photoshop
Render in Zbrush
Timelapse:
Hey Guys ,
I want to share my last work with you , it's Jinx from League of Legend
It's based on Amanda Duarte concept art.
Render using Keyshot , Comp in Photoshop
Render in Zbrush
Timelapse:
I wanna add my last personal work here based on Joix Kuzai concept.
Render in Keyshot Comp in Photoshop
Original Version:
Brighter version:
I wanna add my last personal work here based on Joix Kuzai concept.
Render in Keyshot Comp in Photoshop
Original Version:
Brighter version:
Hi ,
I want to share my last personal work based on the amazing Javier Burgos concept art
Sculpt in Zbrush render in Keyshot ! It was a lot of fun doing this project .
Next phase textures and render.
Cheers,
Love the last three characters!
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep." - Scott Adams
You have some really good stuff here. Amazed that more people didn't comment on it.
Really cool work Arik! Going through your sketchbook was super enjoyable! Certainly following you to see what you do next
-Sudhan
fantastic work on this last guy!
Derek Frenzo - Thank you man ! glad you like them!
Ghostman- thank you dude! I'm amazed as well
Sudhan - thanks man ! glad you enjoy, you are welcome
Intervain - Thanks so much ! glad you like it !
Daughter Viking
My latest personal work based on Salena Baranes concept art .
Hope you like it !
Timelpase :
I wanna share my new personal work based on Carlos Luzzi concept art .
Sculpt in Zbrush , render in Keyshot , Comp in Photoshop.
Hope you like it !
Great work!
visualization • illustration • 3D design — metinseven.nl
Super work
MetinSeven - thank you !
thierryas - thank you !
I want to share my two recent personal works
The first one is Zombie based on Max Grecke concept art
My second personal work is Troll based on John Polidora concept art
Hope you like it !
Hi,
My texture version version of the Evil Advisor based on Javier Burgos concept art.
I reach in total to 134.5 million polygons on this character with all subtools.
The main reason i reach this high number his basically because of the clothes but i got great result so there is no regret for sure
Amazing that keyshot can actually handle so many polygons and render that.
It was extremely heavy to my workstation but I did it.
I recorded my polypaint process since people ask me about my technique
hope you can learn something from it!
Absolutely gorgeous! Well deserved Top Row!
Such high fidelity in your clothes, it's really impressive.... Keep at it <3
Artstation *** Portfolio
congratulation for the Top Row! you deserve it!
It seems you love to share your method of sculpting and texturing. thanks for that. What is the method you follow to produce such beautiful render ? Really love to know that.