@Patpotlood and @Chalkman, thank you guys very much – you have great galleries and I can see that we have in common the liking of intersting shapes and forms.
@MealeaYing - you do not know how helpful you are! I appreaciate so much the answers and examples you provide in your posts – ZB is awesome.
My workflow: First, I created a globe and did your panel loop magic to it as you described in the infamous post 1445. And I exported it from ZB as obj. Using Xenodream I created an obj file for the Quatoris fractal and exported it.
In Octane, I imported a blender produced curve backdrop, the ZB globe, and the XD fractal object. Then using instancing I made copies of the globe and stretched and moved pieces around. For material I used a mixture of a tin material and a silica material and I added a “dirt” function to add grit to the deep areas. I used HDR studio type lighting and placed a bright light to the left for some highlights. And I output a z-depth to try to do some photoshop fog and such.
So for the moment, my typical workflow is to use Octane to import and postion obj files and to render. I need to figure out how to retop some of my larger xenodream files and get them edgelooped in ZB. And figure out how to do lots of ZB things – I’m as helpless as a newborn with ZB!! But I will struggle eternal.