Hi zbrushers,

To increase my (low) sculpt skill i've done a 60 min sculpt challenge. It was fun and i think i will do it on a regular basis because it forces go to the essential masses and planes.
i've started with a simple sphere, then dynamesh 32, and at last 128.
For the shader, i've tweak a double shader and create a light cap and then bpr render with some filter ( noise, orton and sharpen, plus green paint for the bakground.) no photoshop.

The character is inspired by a french comic named Walter.