1. #16
    New Member Follow User Gallery
    Join Date
    Sep 2013
    Posts
    3

    Default

    thank you for sharing this

  2. #17
    Member Follow User Gallery
    Join Date
    Mar 2006
    Location
    Atlanta, GA.
    Age
    48
    Posts
    44

    Default

    Thank you Joseph. Your tutorials are really to the point, with no fluff. I really enjoy and appreciate that.

    -Brandon

  3. #18

    Default

    Amazing, just gave me a solution that i've been trying to figure out for the past day

    One quesiton though - Is there any wya to keep your UV and Polypaint data or copy it over to the remeshed model?

    I tried copy/paste UVs but they were all jumbled

  4. #19
    Senior Member Follow User Gallery
    Join Date
    Nov 2008
    Location
    Oregon
    Age
    72
    Posts
    2,066

    Default

    Watched it, then watched it again! Thanks for sharing this with us.......
    ...email me
    ...on facebook
    “Time's the thief of memory”



  5. #20
    Senior Member Follow User Gallery
    Join Date
    Mar 2009
    Location
    within US borders
    Posts
    551

    Default

    Quote Originally Posted by CharlestonS View Post
    Amazing, just gave me a solution that i've been trying to figure out for the past day

    One quesiton though - Is there any wya to keep your UV and Polypaint data or copy it over to the remeshed model?

    I tried copy/paste UVs but they were all jumbled
    If you make a duplicate of your original tool, you can easily re-project the polypaint data. UVs on the other hand are a different story since remeshing will give you an entirely different vert count/order. In that case, you'll just have to map the UVs for the remeshed model (and in the future, case permitting, save the mapping process til you are good and ready).
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher


  6. #21

    Default

    Yeah, i got this answer from someone in another thread about ZRemeshing and it worked perfectly

    Thanks for the reply though!

    Quote Originally Posted by Jerick View Post
    If you make a duplicate of your original tool, you can easily re-project the polypaint data. UVs on the other hand are a different story since remeshing will give you an entirely different vert count/order. In that case, you'll just have to map the UVs for the remeshed model (and in the future, case permitting, save the mapping process til you are good and ready).

  7. #22
    New Member Follow User Gallery
    Join Date
    Dec 2015
    Posts
    1

    Default Update Scene Viewport

    Great video!!! I just have one question. When using the Polypaint feature of ZRemesher, how do you get it to update the scene view with the corresponding value's color? I hit the Polypaint button, mouse over the viewport, and the mesh doesn't change color no matter what value I use. Is there a hotkey or something to update the scene?

    Thanks!!

  8. #23
    Senior Member Follow User Gallery
    Join Date
    Oct 2011
    Location
    AU
    Posts
    412

    Default

    it will erase any polypaining you have on the model, so always make a duplicate, you need to fill the model with RGB turned on basically, 0 = white increasing polydensity is red.

  9. #24

    Lightbulb NExt update for Zremesher

    I love Zremesher! I use zremesher guide too, very intuitive...

    And the I saw this video... See 1:18 to 2:18.

    Brings interactive retopo to a new level !!

    Would be nice if zremesher guide could do that heehee

    Instant Field Aligned Meshes

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •