1. #1
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    Default Splinter Cell Blacklist Art Dump

    Hello everyone, My name is Tito Belgrave, I would like to share with you my contributions to Splinter Cell Blacklist recently released by Ubisoft Toronto (Our first title!) I was mainly one of the character artists on the team, we were also tasked with some other duties as you'll see below. Had a great time compiling all of these. The first 3 characters are based from the actors scans that required quite a bit of work to clean up and texture. Hope you enjoy and thanks for checking them out.


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    Default



    The pants here were modeled and textured by Mark Vick (Ritorian)
    Freelance Character Artist
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    Default Some mechanical stuff

    Some mechanical stuff, all made in Zbrush with immense help of Dynamesh and Shadowbox

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    Default

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    Default This is the sculpt of a OpsSuit from Conviction that I was tasked on retooling and ma

    The sculpt of the Mark VII OpsSuit originated from Conviction out of our Montreal studio, I was tasked on retooling and matching it to our other sets from Blacklist.. Mark Vick (Ritorian) was a big help here as he did all the other suits and also the final textures for it.

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    Default

    And finally some generic heads.


    Thx for looking!

    Any questions please don't hesitate to ask.
    Freelance Character Artist
    Ispyr Arts / Online Portfolio

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    Default

    This is really great work.... Thanks for sharing. Could you please show some of the process of your work like work pipeline and all..... best regards
    Nirmalendu Paul
    Lead Character Artist in Bandai Namco Singapore studio
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    Thumbs up awesome !

    great stuff guys , i was playing the game just now xD
    Rakan Khamash
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    Cool stuff

    Could you give us the range of polycounts you used for the characters ?

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    Great work! Somehow I feel like the eyes could be improved though.. They feel emotionless because they are so dark. I really miss that special sense of depth.
    My blog (updated A LOT): http://zenopelgrims.com/blog
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    Awesome work master. Thanks for sharing. Regards.

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    great stuff

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    Great work and thanks for sharing!

    Best regards,
    Fábio Paiva
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    Default

    Thanks very much everyone, was a blast working on this title, ecstatic it saw the light of day!

    nirmalendu_paul - Cheers! I can't show persay, but I can explain what I did for anything you might be wondering about

    Ouran -Thx! Polycounts varied a lot, but I don't believe we went pass 20k for anything particular asset. For principal heads they were around 2600 tris, secondary heads around 1600 tris and the goggles averaged around 7-8k tris. The suits changed depending on customization

    zenopelgrims - I'm sure Intervain and I would agree on that one Would love to increase the realism moving forward.

    Appreciate the feedback.

    Cheers!
    Freelance Character Artist
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    Thanks for the information

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