1. #1
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    Default Sketchshido's concept models

    Hello Zbrush Central!

    I am Steve Chinhsuan Wang, and I recently graduated from school. I am a concept designer that was originally taught to use traditional sketching and digital painting as my tools of communication. In the past 14 weeks, I've started to adapt Zbrush as part of my workflow for both soft and hard surface designs.

    It is my pleasure to share with you guys some of the works I did during the 14 weeks period. I will keep on updating this thread as I experiment more with zbrush!


    You can also see the full-size images at http://sketchshido.com

    Thanks for dropping by!


    Process: W11 Boomer Mech Design

    I started out with a few sketches on the overall form I wanted, then after gathering some military reference images, I went straight into zBrush. The whole model was built 100% in zBrush, starting from a very simple proportion block-out, then slowly refining the model.

    The built itself was mainly using the combination of masking tools and transpose tools, with a few custom brushes. The overall process took about 4-5 days to complete, with most of the time spent on making design decisions. I had to spin the model around very frequently because I wasn't sure how it would look/work.

    After the model was finished, I was lucky enough to successfully export and import the mech into Keyshot. I used modified default materials like matte paint and mold-tech to achieve most of the surface qualities. Lastly, I added the decals and some final adjustments in Photoshop.




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    Damn Good Skills for Hard Surface Stuff... all Zbrush?? & The Gorrilla Study looks cool i guess i need to tweak my gorrilla too never took reference for Gorrila Skull..
    Good job.. can u post some break down for Hard Surface, will love to see tthe workflow..

  3. #3

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    Just amazing desings and Zbrush skills. Thanks for sharing your works


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    Quote Originally Posted by rohitsingh.bhui View Post
    & The Gorrilla Study looks cool i guess i need to tweak my gorrilla too never took reference for Gorrila Skull..
    This is clearly a chimpanzee...

  5. #5

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    just curios can i see the topo for your robot, and is the chimpanzee a render, completly Photoshopped, or a Photoshopped render.

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    Great work!. Absolutely love the chimp You plan to do his whole body?
    "Happiness is no self"

    website

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    Excellent work .... look forward to seeing more!

    Cheers, David
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible

  8. #8

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    amazing rendering.. Sculpts are cool too..

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    Thanks guys! I'm glad I can share my stuff and learn here.

    I apologize for not really knowing how to quote so I can't answer anything directly haha. However, here are some of the "process" of the mech design if anyone is curious:

    Overview

    As you can see, it basically went from a simple sketch into a full model through refinement in details and design. It was important for me to block out the proportions because it is very easy for a mech to feel like it's going to tip over, especially with the ankle design I had in mind. The original sketch was a little more freeform and it was actually hard for me to build and figure out its functions. The instructor suggested that I study more modern day tech reference, which is why the language changed at the end.

    Once I had the block out done, it was alternating between zbrush and sketching. Whenever I needed to make big changes or test if a form looks good, I will screenshot and bring the image straight into photoshop. This allowed me to only spend 3 minutes at max to make design decisions (Although there were still many failures at the end). You can see some of the screenshots in the second image.

    Lastly, once the model was completed, it was the time to have fun. I used Keyshot to do 95% of the rendering, with minimal photoshop work. I went through hours and hours of test renderings (you can see some at the bottom of the second image). Finally, I got close to the results I wanted... or maybe time crunch forced me to call it a day haha. Either way, this is pretty much how this mech was done.




  10. #10

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    Excellent work!
    Cheers,
    Selwy

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    Quote Originally Posted by nezumi View Post
    This is clearly a chimpanzee...
    Hahaha my bad, Thnks but my point was to study with Skull..

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    COngrats on Top Row...

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    For critic, as much as i can see the talent behind the displayed sculptures, i would spend more time working on my organic skills. The mechanical parts seem good, but there's something that break my "internet excitement" when i look at the design and color choice.

    Overall well rounded abilities, but be sure not to slack off on your training because i can see a few things here and there that would certainly need some polishing. (I am only posting this as criticism, and not to downgrade your work or anything.)

    Good Job and good luck

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    amazing work man. inspiring to me!

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    Thumbs up

    Really nice work Steve,
    congratulation for the work in 3D and in 2D too.
    Keep up the great work like that.

    Emmanuel.
    Senior CG Artist 3D/2D.

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