1. #16
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    Wow Sketchshido Awesome work. Top Row too congrats and well deserved in my opinion. All those parts on the WW11 Boomer Mech designs were made with ZBrush awesome! Cool I could look at this for days and still see parts I haven't before lol that thing has got some muscle so to speak. I like the Chimp and the predator too.

    p.s. dont know if you really mean you don't know how to reply with a quote, or don't have the time to answer either is fine, but you can do so by clicking on the button on the bottom of what ever post you want to quote that says "reply with quote" for individual posts, Copy the selected text that you want from the person(s) post(s) and enter it into a Reply to this thread post of your own there is a quote box button between # button and insert image button that if you have the text you want quoted highlighted it will make a quote of it, or just copy the name of the person like Seavannah- and say what you want to say without a quote most of us do that if the person is following the thread they will usually see it.

    Anyway congrats and would really love to know is that Chimp skull a model or a real skull. Awesome eyes on the Chimp too.


  2. #17
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    i guess i'm showing my age here, but I still don't get why anyone would build a hard surface model of this complexity in zbrush. I've done a few hard surface models in zbrush with recent versions as experiments, but it still seems imprecise and fidgity. Probably just me, but doing it the old fashioned way still seems faster and more efficient to me

    nice work though!

  3. #18
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    Thank you all for the comments! I am shocked and honoured to be in the top row! Speechless...

    Anyways, I will definitely update this thread as I design more!

    Quote Originally Posted by Freewaldo View Post
    For critic, as much as i can see the talent behind the displayed sculptures, i would spend more time working on my organic skills. The mechanical parts seem good, but there's something that break my "internet excitement" when i look at the design and color choice.

    Overall well rounded abilities, but be sure not to slack off on your training because i can see a few things here and there that would certainly need some polishing. (I am only posting this as criticism, and not to downgrade your work or anything.)

    Good Job and good luck
    Thank you and noted. I definitely was not considering enough when executing the design. I guess experimentation of the program had parts to do with it. Either way, thank you and I will keep on working!

    Wow Sketchshido Awesome work. Top Row too congrats and well deserved in my opinion. All those parts on the WW11 Boomer Mech designs were made with ZBrush awesome! Cool I could look at this for days and still see parts I haven't before lol that thing has got some muscle so to speak. I like the Chimp and the predator too.

    p.s. dont know if you really mean you don't know how to reply with a quote, or don't have the time to answer either is fine, but you can do so by clicking on the button on the bottom of what ever post you want to quote that says "reply with quote" for individual posts, Copy the selected text that you want from the person(s) post(s) and enter it into a Reply to this thread post of your own there is a quote box button between # button and insert image button that if you have the text you want quoted highlighted it will make a quote of it, or just copy the name of the person like Seavannah- and say what you want to say without a quote most of us do that if the person is following the thread they will usually see it.

    Anyway congrats and would really love to know is that Chimp skull a model or a real skull. Awesome eyes on the Chimp too.
    Thank you!

    The chimp skull was a zBrush model built looking at the reference of primate skulls.

    i guess i'm showing my age here, but I still don't get why anyone would build a hard surface model of this complexity in zbrush. I've done a few hard surface models in zbrush with recent versions as experiments, but it still seems imprecise and fidgity. Probably just me, but doing it the old fashioned way still seems faster and more efficient to me

    nice work though!
    Thank you!

    I definitely had (have?) the same question. My lack of experience does not qualify me to really make any judgement... but the way my instructor explained it was that Zbrush should be used to create concepts. Therefore, sometimes sculpting just enough to paint over is enough. I really wanted to finish this model so I went in and did a bit more I guess. But yes, imprecise and done just for the look. If I had the chance, I would love to pick up some of the other programs!

  4. #19
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    Red face

    Amazing man, your work is amazing.

    Congratulations!!!

    greetings from Brazil

  5. #20
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    Nice mech design - very fitting for today's designs lately... I was wondering if you could either post wires (from zbrush) or what your poly count was at the end of the day for all the subtools... Thanks!

  6. #21
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    Quote Originally Posted by cnever View Post
    Nice mech design - very fitting for today's designs lately... I was wondering if you could either post wires (from zbrush) or what your poly count was at the end of the day for all the subtools... Thanks!
    Sure! The final finished model had about 39.5 mil, I also had a decimated model that was roughly 19 mil. Since it didn't seem to make a big different performance-wise in Keyshot, I just went with the full model.


  7. #22
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    Default Excellent!

    I can totally see your Mech Model being rigged in placed in a production or a kick ass game environment. Your organic modeling skills are just as clean and purposeful as your mech modeling.
    Congratulations on the Top Row and I look forward to seeing more bad ass work from you in the future!

  8. #23

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    Awesome works ! Just saw them appear in the last FZD cinema video. Congrats for the hard work, everything is fantastic !
    ----VertexBee----
    CGZEN / Portfolio / Facebook / Instagram

  9. #24
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    what would be the best workflow to decimate the poly amount to something more usable for animation ?

  10. #25
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    Congrats on supercool work! Love the mech and that you are doing organic stuff as well.

    Quote Originally Posted by testure View Post
    i guess i'm showing my age here, but I still don't get why anyone would build a hard surface model of this complexity in zbrush. I've done a few hard surface models in zbrush with recent versions as experiments, but it still seems imprecise and fidgity. Probably just me, but doing it the old fashioned way still seems faster and more efficient to me

    nice work though!
    I am in the same boat but after forcing myself to do some basic hard surface stuff in zbrush I can assure you that you will come up with shapes you never thought possible while using applications you know well. That is because of the process and because trying something different opens up a huge number of possibilities. With zbrush you can just jam on volumes while working in other programs it is more like following a preconceived plan. That is a personal view though.

  11. #26

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    I had to double-take when I first saw that mech, "All ZBrush?" Excellent job.

  12. #27
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    Thumbs up

    Quote Originally Posted by Wyatt View Post
    I had to double-take when I first saw that mech, "All ZBrush?" Excellent job.
    The mech is definitely my favourite, my compliments!!

  13. #28
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    Well done, love the final output.

    Any chance of a video on one of the parts to help give us an idea of your work flow.

    Thanks for the share

  14. #29
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    I like the stance and color scheme on the Predator/Alien design.

  15. #30

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    Really nice work, very inspirational!

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