1. #1

    Default Twisted Horror (Creature from the Black Lagoon) - Classic 50s Surfer

    So my entry is the Creature from the Black Lagoon as a classic 50s surfer.

    Taking inspiration from the era the movie was made in, the twist being the beach setting.

    Moving forward with this piece I want to add a little of the classic "Gidget and Moondoogie" style by including the damsel from the film riding on the front of the board, looking beautiful
    and smiling back at the Creature.

    Hope you enjoy, and happy Zbrushing
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
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    nice idea. Looking forward to seeing how this goes.

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    hahah. ACE idea.

  4. #4

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    I like the idea, also a great start on the creature.

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    A clear, easy to communicate concept, straightforward execution, and a fun, self-contained figure that would lend itself well to printing. I should have taken a page from your book!

    Good luck!
    -Scott
    Formerly Known As Bingo Jackson

  6. #6

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    @ welch99, Duncan Fraser, sjensen
    Thanks for the kind words, glad you like the idea.


    @Spyndel, Yeah I am all about keeping it simple. I gave myself a time limit to commit to the concept. Scraping ideas that didn't work for me. Thanks for your comments and glad you like it.

    Ok here is the wip so far, its early stages but in the spirit of this challenge here's a breakdown.
    Obvious to seasoned Zbrush users but hopefully informative to those starting out.

    - Zsphere, started with basic overall proportions.
    - Polymesh, convert to polymesh
    working on low resolution geometry, using move brush
    - Subdivide, the mesh a few times to smooth things out.
    - Dynamesh, for geometry to move onto blending the forms with a low intensity using the clay tubes brush.
    - Zremesher, to give me clean geometry and the ability to use subdivisions to tweak the low and the high details.

    Note: Masking and Transpose are also greatly beneficial during this process.


    From there I sketch out details with either the slash or dam standard brushes, drawing directly onto the model. I do this before adding new forms.

    As you can see I have a lot more to work to do.
    Thanks for viewing





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    hey ashley!

    looks like you are off to a good start. my only crit at this early stage would be his thumb. it looks a bit off, but it might be so in the ref.

    looking forward for more.

    -r
    rasmus warming
    rasmusw.dk


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    Hi rasmusW

    Yeah it is a bit of a sausage at the moment.
    Thanks for your keen observation, and stay tuned lots more to come.

    Cheers

  9. #9
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    that's a sweet concept. very fitting.

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    looking awesome! Surfs up!

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    @ harapuzo
    Thanks, this idea was my plan B. All my plan A's never seem to work out.


    @ w
    illlord
    Cheers
    , trying to move quicker on this than usual and deal with the mistakes by focusing on the overall read.


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    This is an epic win, love the progress so far, nice anatomy. keep rockin man!

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    @ f roldan
    Haha thanks dude
    , I went for a loose anatomical base to help the look of a man in a suit, despite having to cover it up to get closer to the reference.

  14. #14

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    Ok time for another wip,
    Some progress on the creature, I'm trying to guide the sculpt to look more like a suit that would of had a lot of rough treatment on set.
    Shifted to modelling the lady. I've spent some time on her, not done by a long shot but it helps to keep things fresh.
    The board was dead easy, using shadow box and z-remesher.

    Thanks for looking


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    cool sculpt man!

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