Even if you’re not a PS3 player, you are almost certainly familiar with “The Last of Us™”, which was released by Naughty Dog this June. The game was the second biggest launch of the year and the fastest-selling PlayStation 3 game ever. It received universal critical acclaim, with a total of 42 perfect scores from gaming publications and surpassing the previous record of 39 perfect scores received by “Uncharted 2”.
No small part of the game’s success has come from its stunning graphics. The characters and environments are absolutely stunning. When Lead Character Artist, Michael Knowland posted a thread showing some of the game’s character art it became an instant hit and made the ZBC Top Row almost before you could blink.
We are now pleased to be able to give you an opportunity to meet and learn from Michael Knowland, Character Artist Frank Tzeng and Senior Texture Artist Brad Smith. This exciting Pixologic User Group Meeting will take place at the Gnomon School of Visual Effects in Los Angeles on Thursday, October 24.
Thursday, October 24, 2013
6:30 PM - Meet and Greet
7:00 to 9:30 PM - Presentation
Gnomon School of Visual Effects
1015 N. Cahuenga Blvd.
Hollywood, CA 90038
Admission is FREE. First come, first served.
Michael Knowland
Lead Character Artist, Naughty Dog
I’ll cover how to approach sculpting realistic cloth for games. Some past examples of cloth sculpting for “The Last of Us” and some live sculpting techniques.
Frank Tzeng
Character Artist, Naughty Dog
My presentation will be on how to sculpt realistic human faces. I will pick one of my favorite anime characters and sculpt him in ZBrush.
Bradford Smith
Senior Texture Artist, Naughty Dog
I will cover a handful of environment prop and tiling-texture production tips. I’ll be focusing on how I take advantage of some of the newer ZBrush features including ZRemesher and MicroMesh, and talk briefly about the importance of ZScripting in my workflow.
See you there!