1. #31
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    Default :(

    Thanks Kurt and Seavannah

    Kurt- hard surface stuff is super easy in ZBrush, I think I'm going to switch to ZBrush for Hard Surface from now on. I will still use 3D Max for tweaks, but with a little time invested in learning the features in ZBrush, I really am amazed at how easy and freely I can create.

    Unfortunately, today was a day full of crashes I planned for such a day so I should be on time still, but I can't afford for anything else to go wrong. Here's a shot of me playing with BPR SSS and Filters, no edits outside of ZBrush. I think there's much potential. I need to finish up so I can start rendering passes and start compositing.

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  2. #32
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    Alright, did some more work on the fly...


    When you know what to do, you do what you know

  3. #33
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    Hey guys, here's an update been busy

    This is the leg that will almost completely be covered in the final haha



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    When you know what to do, you do what you know

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    Thumbs up

    Excellent! Congratulations!

  5. #35
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    Update

    I'm working my way up to the face. I have the back and both hands to reworks and then it's time for the face. Then I'm planning on adding detail to the overall scene because some of the polygons are showing on the TelePod.

    I'm still going to add one more layer of detail to the legs and abdomen, but I'm going to do it in one go once I finish up the arms and back. I have just a very basic polypaint on the model right now. I'm planning on sleeping very little the next two days

    yuyier - Thanks for the support I need it

    P.S. Next time I do a project, I will have to choose something symmetrical. I had no choice but to model everything individually :/

    - Move brush to ... um ... move stuff into place and get the general shape
    - Standard brush to build mass, folds, what have you
    - Damien Standard to enhance elements
    - Smooth to clear out a section if it needs reworking
    - Inflate to enhance wrinkles and push folds together



  6. #36
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    This is so great and so creepy. Would hate to see this guy down a dark alley lol but loving seeing him here on ZB! He is starting to form up really well. Makes a great scene. As far as ploys showing on it try using a low ZIntensity Smooth Crease brush and lightly go over the area it will help. For low geometry I will use 1-5 intensity and higher subdivisions I will use 10-20 it seems to help. Also turn on preserve edge in your brushes sample palette. You could also use HG geometry for small areas of detail that you can render out too. Polish by feature helps too sometimes.

    Good luck to you and see you at the finish line.

  7. #37
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    Thanks for the tips Seavannah! All those are great tips, I've been playing with the smooth peaks and valleys brush already, but the main problem, if you can call it a problem is that I was really maticulous about making everything only have as many polygons as needed. My entire scene right now is at 7.3million Total Points. I should have plenty of room to up the res for the front standing pieces. I'll have to play around with the HG Geometry and do some testing to see the results, but I am running low on time and I will have to just up the res for the time being Thanks again for your help, the finish line is just over the next hill keep up the pace

    Here's the new and improved Ladle

    Now easier to handle

    It was really bothering me that the traditional Ladle design would be very difficult for the fly guy to handle and I don't know why it took me this long to come up with the solution haha. I was focused more on how he would handle the handle rather than changing the handle, if that makes sense.

    When you know what to do, you do what you know

  8. #38
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    Here's a look at the workflow for detailing The Claw

    I'm sorry for the crazy camera work. I had the director of The Blair Witch do it :/ Worst $17 I ever spent :/

    When you know what to do, you do what you know

  9. #39
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    Default Give me Five :)

    Don't mean to spam, but here's a better clip of the detailing process.



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  10. #40
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    Finally got to the head

    I think the body is good and modeled, all I need to do is add the finishing touches to the skin. Pores and fine wrinkles and it should be ready for polypainting

    When you know what to do, you do what you know

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    Nice face scuplt ! maybe go into a bit more detail ? the eyes look good! Good luck with finishing it !

  12. #42
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    A .gif to show the modeling progress over the past few days

    When you know what to do, you do what you know

  13. #43
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    Cool! Waiting the final image

  14. #44
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    Hey guys, I've been working on the polypaint for the past couple of hours.

    Here's a clip of the starting process and one of a turntable right out of Zbrush. Still not happy with the colors, I'm going to work on them a bit more and move on to the hairs finally

    I made the mistake of exporting as MPEG 4 :/ it made everything dark and I had to try and fix it with youtube's video "enhancements"

    It still looks like crap, but it was a 3gb file that took almost an hour to upload, so I'm going to share it anyway.



    PLEASE VIEW THIS AT HD QUALITY FOR BEST EFFECT!








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    Default 2 more


    When you know what to do, you do what you know

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