Hi Guys,
I wanted to share with you my latest CG work, I mainly have used Zbrush as a base modeling package with some help of Maya, headus UVLayout for UVing the major subtools. For texturing and rendering I have only used the BPR rendering and photoshop for compositing and post production. Hope you like it and I will provide soon a tutorial of my process.
Here is the zbrush sculpt phase:
Here is the Final rendered and composed image:
Thx,