1. #1
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    Default Twisted Horror (Army of Darkness) - Delicate Business

    Hi everyone,

    There are onle a couple of days left in this wonderful challenge.
    Nontheless I wanted to participate. Here is my WIP so far:


    Story

    My protagonist will be Ash from the Army of Darkness movie. (Evil Dead is banned in Germany, so I haven't been able to watch that one yet).
    In my sculpting I want to show him working in the kitchen using his chainsaw.


    Process

    I started with a simple photoshop scribble, where I have tried to get the overall silhouette.





    Since I love ZBrush's record function I have recorded the whole sculpting process from start to finish.
    (one small part in between is missing)







    (Timecode 0:00)
    As a base I took one of the standart maquettes that come along with ZBrush and started sculpting.
    I smoothed the whole body quite a lot in the beginning so that I am more liberate in finding a unique form.
    My main brush that I have used throughout the sculpting process is the clayBuildup. For me it is the most intuitive brush inside of ZBrush.

    (Timecode 1:00) I also love the TrimDynamic brush which I try to use as my main smoothing tool.

    (Timecode 1:20) As a guideline I paint in all the major muscle groups usinge the PenA brush.

    (Timecode 2:30) I try to stay pretty rough with the maquette's body until this points because it will be heavily distorted during the posing.

    (Timecode 6:30) I indicate roughly some kind of clothes

    (Timecode 8:20) Posing the character is so important and at the same time really tough. I always try to go a litte bit over the top and not to be intimidated by a heavily distorted character.

    (Timecode 10:00) Once the pose feels right I am trying to clean up the maquette and make a lot of small adjustments with the Move Brush.

    (Timecode 12:00) I am doing the folds using either my PenA Brush or by painting a mask on to the model.

    (Timecode 14:30) The chainsaw was my first hard surface model inside of ZBrush. I have made a lot of mistakes along the way but once I got used to it it feels really cool to model using the clip brush.







    Next Up:

    Refining the sculpting & texturing. If time permits I will do the rendering inside of Modo.

    If you have an critique, ideas, suggestions etc... I would love to hear it!

  2. #2
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    So next steps: uv layout / texturing / rendering





    (timecode 0:00)
    Unwrapping my model using UVMaster

    (timecode 0:09)
    Polypainting in ZBrush

    (timecode 0:18)
    You have probably heard of this tip already:
    Painting the regions of the face in three different colors: cheeks blueish, nose area reddish and the forehead yellowish.

    (timecode 1:10)
    Here I am using mask-by-cavity to lay a lighter color on the upper surface of the model.


    From here on I have used the lovely GOZ-function to export everything into Modo for rendering.
    (EDIT: I haven't read until this point that we should render our passes using ZBrush. So, I couldn't use my Modo renderings in the end.
    Anyway, I have continued and finished my image using only ZBrush's renderer.)

    I also exported a vextor displacement and used the following settings

    I took the rendered images into photoshop for composting.
    Here you can get a first impression:





    Tomorrow I wanted to try if I can make the actual story inside the image more visible.
    Either I would try to get a second character in there or some kind of props that hint at him beeing a father.
    If someone has an idea I would be really glad.


    I wish you guys all the best and hope that everyone can get everything finished in time for this contest!

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    Default

    Looks like his leg is bending the wrong way, but very nice job on the lighting. I love the Evil Dead movies
    When you know what to do, you do what you know

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    Default

    Nice entry. Love the lighting. Good luck to you.

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    Default

    @X-Titan: You are right the leg bending got a bit extreme. Thank you!

    @Seavannah: Thank you very much and good luck to you, too!



    So... right after I have posted my last image in this thread I have read in the submission details that we also have to render all our passes within ZBrush. So I went back into ZBrush and painted different materials on top of my character and established some basic lighting. I also exchanged the can with a pizza and put a hat on Ash's head.





    Here are the renderlayers that I got out of ZBrush and some photos for the blurry background.
    From there on everything was thrown into photoshop to get the final image.



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    Default Final Entry

    Final Entry



    for HIRES-version click HERE

  7. #7

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    Love it!

    And... now I'm hungry :S

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    Haha, no way...
    this is really cool
    he got a pretty bad ass right arm didn't he ;D
    good luck

  9. #9
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    Default

    Really nice final render, love the colours of it Nice one!

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