Hiya, Its been a long time Since any update So let me change that. Here is a character that i just finished working on. Its inspired from The Last of us and lot more survival games :-). There was no particular concept as such. I just designed the character as i went along. Enough Talk!So here are some Maya Viewport Screengrabs ( no post work except for the background )
The Polycount was a bit heavy that i expected but hey we have arrived at the next gen right :-)
The character with Hair planes are about 26064 Tris
The Bag - 7606 Tris
Gas Mask 10598 Tris
Rest of the Props -8609 Tris
Rifle - 7474 Tris
As I see you´ve put a lot of effort into this work so I´m here to tell you that you did a great job!
I don´t like her face too much but it´s very good overall nevertheless! Cool!
Thank you FabioPaiva :-) Glad you like my work.
Loving the new Marmoset toolbag
The render might a pinch dark. Just getting used to the srgb thing in the tool and also it was midnight.Shall post a brighter when i do a truntable. Couldnt resist to post the results so far anyway
really insane and it's turned out cool!!
what matcap do you use for the grey one!? I saw that artists in Naughty dog used this in last Zbrush User Meeting!?