Old project that I dusted off and polished. ZBrush with a smidge of Photoshop.
wow! nice!!! how’d you rendered it what are the steps if you are willing to share
Randy,
Thank you for your compliment! The success of the rendering was mainly due to the material I started with: http://pixologic.com/zbrush/downloadcenter/library/
Hazardous_Skin_flatspec.ZMT Worked great. I did a base polypaint coat in ZBrush, and then used Zapplink (which ROCKS!) to send the model to photoshop. The most important part is to constantly use real life references or photos.
A great course at a very reasonable price. By my buddy Brian Wade.
http://www.zbrushworkshops.com/course/creating-realistic-human-skin-textures#.Upum5eLZ5yS