1. #211
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    Loving the machine gun mascot :-) the muscles you could bounce grenades off and mostly his enviable waist proportions
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  2. #212
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    I love!! Amazing!!
    Congrats

  3. #213
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    Excellent work as always! Turned out really nice!

    -Joseph

  4. #214
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    wow toprow feeling honored

    thx Intervain love your work
    thx Fabian3224
    thx boozy floozie
    thx Giovane Henriques
    thx Joseph glad you like it

  5. #215
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    Congrats on TR!!!
    Best regards mutte
    My ZBC sketchbook / Z4beta thread
    My ARTSTATION
    BLOGSPOT
    freelance cg sculptor/creature designer

  6. #216
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    The details are insane!

  7. #217
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    Nice attention to detail it feels like a condensed scene
    Follow as Mat Broome (Creative Director H1Z1, DCUO) creates the space survival game KINETIK

  8. #218
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    congrats on a fantastic finished piece.

    -r
    rasmus warming
    rasmusw.dk


  9. #219
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    Love it! So for grooming did you do everything with nhair and xgen finally? Maya has so many good solutions for grooming: Yeti, Shave and haircut, Ornatrix... Not easy to choose. For 3ds max I chose Ornatrix and it works really well, fast and intuitive! Blender has amazing tools for grooming too as well as zbrush itself and houdini. So really not an easy choice to make.

  10. #220
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    thx for the comments Maarten, LynneMitchell, coalminds, rasmusW and strob
    For grooming I ended up using Yeti.
    I think I tried everything starting from sculpted hair paintfx, nhair, xgen,fibermesh, rendering curves...It isn't an easy choose like you said they all have there benefits and difficulties/learning curves.

  11. #221
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    Ok good choice! In all my research I found out that Yeti really seems like the best solution for hair. But it can't be bought in the US and it's only for Maya. I'm in Canada but I try not to use Maya anymore. I chose to concentrate on Houdini, Blender, 3ds Max and zbrush for sure!

  12. #222
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    Awesome Marco. The proportions remind of the game too. Loved that game.

  13. #223
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    Brilliant
    SHIKHAR SHARMA || CHARACTER ARTIST
    --------------------------
    FOUNDER - POD8STUDIOS

    Portfolio - POD8 Studios

    Artstation

  14. #224
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    Thx shikhar sharma womball
    I restarted on the queen of fools project but I think I am gonna add 4 side characters (goblins) one for every card symbol. Still quiet a long way to go tho.

  15. #225
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    character I am working on. Steve from an old unfinished project.



    where I left of the old project

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