Hi Guys!, Im new here and here goes my first WIP, Hope You like it
I’m working on a homeless head for this project and I record every step of the process arround 4 hours of so.
And here you can see some of the shots, I did all the texture in Zbrush no other program used for anything ( Just maya for the sking tests ), All the color was painted on zbrush too hope you like it.
Here you can see the basic mesh, the detail mesh of 13 millions of polygons and the color map on flat color shader.
All the color texture was painted on zbrush.
Here you can see the timelapse of the first half hour of video
<object width=“640” height=“360”><param name=“movie” value="//www.youtube.com/v/e_Sqfs_91iQ?version=3&hl=es_MX&rel=0"></param><param name=“allowFullScreen” value=“true”></param><param name=“allowscriptaccess” value=“always”></param><embed src="//www.youtube.com/v/e_Sqfs_91iQ?version=3&hl=es_MX&rel=0" type=“application/x-shockwave-flash” width=“640” height=“360” allowscriptaccess=“always” allowfullscreen=“true”></embed></object>
And here you can see the video on real time
https://drive.google.com/file/d/0B6cDYW1GQHc6bTZibVU4ZnZleGs/edit?usp=sharing
All the work was done on a workflow of Dynamesh until medium detail ( 1m polygons), after that I use zremesher for the retopo and project all for the detail on the new mesh. Later on I created the uv map but I didnt like the Zbrush UV, because it has a low detail on the face so I finish it on Maya.
Here you can see the Diffuse, Normal And displacement Map
For the reflection map I used the normalmap and turned into black and white, adjust the values so I could get the light from the specular .
And here you can see the first test render on the skin, just using the four maps above, no subdermal, just the zbrush diffuse.
Im uploading the other videos to my page and will upload the remaining process of the face, still need to add hairs and eyes and cloth.
Critics and comments are welcome!!!