ZBrushCentral

My work - Lospri

Hi everyone, here is some of work I did on Zbrush :slight_smile:

Speed sculpt of a concept art by Anthony Jones,
( www.robotpencil.org ) and here is the concept
http://4.bp.blogspot.com/-qUrCy-QoTf0/UUyYLpUe0sI/AAAAAAAABwc/by99fB7WUaQ/s1600/aaGrunt20_Helms.jpg

Speed sculpt of one hour. Colors aren't worked, it's just flat colour on zbrush with fill objet :)

Speed sculpt of the concept of Reiq

http://cghub.com/images/view/245824/

1h30 on zbrush

Sculpt and BPR in Zbrush, with a little composition in Photoshop

Sculpt of Lizzy Stride from Dishonored
I think that is not the final version, I will it more realistic and expressive.

Sculpt of the concept art by miNzketchbook : http://onehundred-monsters.deviantart.com/
Sclupt, polypaint and BPR in Zbrush, and composition in Photoshop

Please give me some critiques of my work ! I hope you like it… That’s not very good but i’m a beginner :slight_smile:

Attachments

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Work in progress of a draeneï from World of Warcraft… need to adjust anatomy problems and work on the weapon.

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Awesome works.
I think you have a good skill on teeth,because details of those teeth are good.

Thanks Silkroadgame :smiley:

The sculpt is finished ! It’s a basic render with BPR passes, but I will try Keyshot for better results :slight_smile: And after that I will begin the polypainting

I hope you like it !

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I’ve tried to have something cool with Keyshot, and after some trys, I get this !

Cool, did you use standard hdri light?, how many tris is the model

Hi Randygootjes,

this is the first time I used Keyshot so, all my render settings are really basics. Just put a material, an environnement and en background, boost the contrast and here is the result :slight_smile:
The model is really not optimized, this is just my a entire Zbrush sculpt of 10m polygons. I will begin the retopo for the UVs and textures later because I have other works for school to do for the moment :confused:

wow then it was really slow keyshot right? if i go beyond 5 mil its going really slow

Hmmm… It was the first time that I used this software, so I can’t compare. But for me that was ok. I have a good PC with I7, 16Go RAM and SSD and the render have take 30 minutes.

Hi guy’s,

Speed sculpt of yesterday’s evening. About 1 hour of sculpting in Zbrush, render in Keyshot. :slight_smile:

Here is a textured version of my Alien’s bust.
Just use zbrush’s polypaint and render in keyshot :slight_smile:

Hi Guys, here is a new character I did for my next-gen character pipeline course. It’s just de modeling high res for now.

Here is my concept art i did for another course.

C&C are welcome ! I used Maya, 3D coat and of course Zbrush.

Here is the turntable :slight_smile: https://www.youtube.com/watch?v=LZQeY0UF7zQ

Hi guy’s, here is my game character for school WIP I’ve done the retopo and texturing… now go to rigging and animation
Here is the turntable : https://www.youtube.com/watch?v=QjaDyLXr0vE
C&C welcome !

Hi guy’s, I did a 3D model based on the really cool concept from Emerson Tung.

I worked with zbrush only for the moment, and this is just a screenshot

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great work man.very cool.also like The Draenei.look forward to seeing what you do next.:+1::wink:

Thank you Diablo :slight_smile:

I’ve try to do some render of my dragon, what do you think?

nice job bro.I think you should totally make a game res of this one.it would be great.:+1:small_orange_diamond:+1:small_orange_diamond:+1::wink:

Thank you again Diablo ! I’ll try to make a low-poly version of the dragon :slight_smile:

I’ve made a little character based on the illustration of silverfox5213 ( http://silverfox5213.deviantart.com/art/Lil-Death-437709040 )

It’s the first time for me to work on that style of character so, the result is not a good as expected :confused: Critiqs and comments are welcome of course !
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looks nice man.waiting for your next works…:wink:

Hi guys !

Here is a little render of my character based on a Degenesis concept art.

I’ll do a Low-poly game res and of course the texturing next

Please give me some feedback !