1. #91
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    So I tried a render of this guy with stubble rather than a full beard (for the fun of it and with a mind for a second costume I'd like to make down the road). However, I start getting an ever repeating warning and the render hangs for forever. I'm wondering if anyone out there knows what to make of it. It is:

    // Warning: line 1: Invalid geometric normal (0 0 0) for "Body_HairBase_Base_PT1_V1_1Shape@Kha_Beard_Style1@ Base_PT1_V1_1@xgen_patch". //

    All this stuff: Body_HairBase_Base_PT1_V1_1Shape@Kha_Beard_Style1@ Base_PT1_V1_1 is simply identifying the Geo shape/xgen Collection name/xgen description

    For those familiar with Xgen. I'm creating the stubble by simply adding a cut modifier to the top of the stack and using the following expression to control the length. It basically just cuts the hair down by it's own full length minus some random value that is set by a slider:

    $cutAverage=0.1000;#this creates a slider that sets the value
    $cLength - rand(($cutAverage - 0.05),($cutAverage + 0.1))



    Here's what came of the portion of render that did complete:

    Available for freelance

    Linkedin: http://ca.linkedin.com/in/francisbb/
    Portfolio: http://the7thbough.com

  2. #92
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    For anyone who hasn't heard of it yet - you should check out this program called polybrush. It's created by a 3D artist and has some interesting features. Check it out here: http://polybrush.org/
    Available for freelance

    Linkedin: http://ca.linkedin.com/in/francisbb/
    Portfolio: http://the7thbough.com

  3. #93
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    Default Another Project

    I haven't done anything more on this guy (busy with other stuff), but I did finally get around to posing an old sculpt of a horse. Here you go:

    Available for freelance

    Linkedin: http://ca.linkedin.com/in/francisbb/
    Portfolio: http://the7thbough.com

  4. #94
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    Another something to add from an old project. I modeled this Statue for a trailer for Warhammer 40K:




    The sword (modeled everything except the skull which was re-purposed from a different model). The sword was also used for other characters in the trailer:


  5. #95
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    I recently got a hankering to produce a 3D version of a sketch I did while drawing with my kids. Below are some color concepts for it. These are paint overs on top of vray renders of a dynamesh'd version of the zbrush model plus xgen hair.

    Available for freelance

    Linkedin: http://ca.linkedin.com/in/francisbb/
    Portfolio: http://the7thbough.com

  6. #96
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    Grey Renders. Mostly to show a different view of the model.

    Available for freelance

    Linkedin: http://ca.linkedin.com/in/francisbb/
    Portfolio: http://the7thbough.com

  7. #97
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    Some new stuff. The color image of the dragon is just a photoshop paintover on-top of a zbrush render:

    Available for freelance

    Linkedin: http://ca.linkedin.com/in/francisbb/
    Portfolio: http://the7thbough.com

  8. #98
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    He bares the scars and the trophy.
    Character art with a touch of Roman classicism
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  9. #99
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    Some truly gorgeous work here! Just outstanding!
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

  10. #100
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    Love your style! Keep sharing!

  11. #101
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    Thanks for the kind remarks guys!
    Available for freelance

    Linkedin: http://ca.linkedin.com/in/francisbb/
    Portfolio: http://the7thbough.com

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