1. #31
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    Nice model, use zbrush for this helmet? Max? Maya?

    Thanks.

  2. #32
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    Thank you, I want to go screen accurate so for now It's go enough but I still think I'm off to be screen accurate

    I use Softimage for the base mesh. Zbrush for the "details" and Maya for the render in Renderman.

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  3. #33
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  4. #34
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    Render 21 render (add textures and shading near final)! Refine the mask/dome to be screen accurate. Next step to match some screenshots from the movie ESB.

    Oh and Rogue One Thursday :P
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  5. #35
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    Nice work

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