This is my wip of Gully for the Comicon challenge, here's the link to my entry: http://www.gameartisans.org/forums/t...-Dantert-Gully
C&C are welcome^^
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This is my wip of Gully for the Comicon challenge, here's the link to my entry: http://www.gameartisans.org/forums/t...-Dantert-Gully
C&C are welcome^^
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Looks awesome, especially the hair, its so dynamic!
Looks great man I like the hair, boots and gloves. One thing perhaps (I might be wrong thought) but in the front her back looks a bit too straight. Maybe if it would be bend more it would give more tension dynamism to the pose. In the backview it is looks better imo so it might be the camera angle. Anyways just a thought, looking forward too the colored one!
Thanks!!
Update and a stupid joke about my Gully for the comicon challenge on the game artisans forum..unfortunately I don't have much time to work on this :< Hope you like it though!
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saw it on game-artisans very nice sculpt!
Update!
I'm starting the detailing of my Gully for the Comicon Challenge, I'm trying to stay as close as possible to the Mad/Darksiders style for all the models and the scratches.
Hope you like it!
http://www.gameartisans.org/forums/t...049#post543049
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Awesome piece, love the expression and that you can see her tonsils!
Cheers, David
And so we came forth and once again beheld the stars.
- William Styron, Darkness Visible
The model is looking really good, very dynamic. Congrats!
Very nice sculpt! I really really like the cloak can. How did you make it? Any time i work with thin geometry like that it gets all messed up...
Nice sculpt,Congrats!
love those hair, awesome sculpt buddy..
She is looking awesome! Great pose and energy, love almost every aspect - the hair (man, that must've taken ages to put together), the face, the gloves, the boots, the cape - my eyes flit from one to the other, and it all just feels right.
About the only tiny crit I have is that the folds on the shirt are too uniformly spread, they read a bit like noise.
Awesome!! Love a bit of Battle Chasers nostalgia. Can't wait to see more.
Thank you all!
@Clintus Maximus: dude don't start working on a mesh with such a thin thickness, start with a surface,
sculpt the bigger forms and then use the panel loops or the move+difference mesh to make the thickness
so you don't have to worry about the backface masking![]()