1. #31
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    more renders:

  2. #32
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    This latest sculpt looks great! Would you mind sharing a little about the making of? Maybe some ZBrush features used? Keep up the good work!

  3. #33
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    Thank you very very much! Of course:
    - all of the hair is done by fibermesh, the coverage is setted in high numbers, because I wanted the stylised look of him. The ripped "skirt" is done by nanomesh, but first i selected the edges and had a copy of them so I could use the fibermesh to torn look. Chainmail is creted with awesome IMM brushes I found here and Zbrushcentral (I would like to thank you guys for them )

    Everything is created as separated subtool, and then placed to the final model. So everything, each armor piece, axe, shield everything was sculpted separately. I use the "extract" option a lot. So mask a part, hit extract - Zremesh - sculpt, this was something I was using a lot. Main brushes used - clay buildup, damn standard, move, standard, inflate, hPolish. If there is something concrete what you would like, please feel free to ask, I will be happy to answer

  4. #34
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    Hello guys, what do you think? The photographer Lee Jeffries with his collection "Homeless" was the main inspiration Created in Zbrush, Maya and Photoshop


  5. #35
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    Default dwarf warrior

    Hi guys, I did not post anything for a while

    Something new from me, hope you enjoy




    link for my artstation: https://www.artstation.com/virtual-floyd

  6. #36
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    Here are some WIP and additional renders:




  7. #37
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  8. #38
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    Artwork called Pagan, I tried to practice an anatomy a little bit. Whole project was done in one week, in my free time after work. Hope you enjoy:


  9. #39
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    Here is a quick render I did from an older artwork:


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