1. #16
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    You're my hero!
    Not only did I get to watch some truly amazing Zbrush art, but I also learnt a lot from reading through your clear and informative 'making of'. Thank you very much!

  2. #17

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    o0 sooo awesome work!!!

  3. #18

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    Awesome work man. i like the break down. Ill see you in class- ronny

  4. #19
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    Absolutely amazing works! deserve to be top row
    Sureshcg15 Sketchbook

  5. #20
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    The Tyrh Warrior is outstanding. Great breakdown. If not Top Row, nothing else should be. Beautiful, inspiring work!

  6. #21
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    Thumbs up Woooaaaa!!!

    Hey just to tell that you have made an amazing job with the Tiger, GREAT WORK and incredible level of details, i love the concept too . That is a trully Master Piece !
    JB

  7. #22
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    Default

    Thanks so much to everyone of you, that comment keep me inpired to improve my self!

    TheArtMonkey

    Thanks so much for your feedback, totally agree with the fold issue, i see a lot of reference to make the baggy look, but still fill unrealistic, i really need to improve my fold skills.
    The Tyrh warrior project took me around 2 month, but i work on that during 2 years, this is a personal project for RPG game script that i am making, this is one of the main characters.
    I think this was one of my biggest project and i wanted full of details, but at that time i didn´t know about Fur, make realistic shaders in arnold, ETC. So in the way i learn a lot with this character. One of the hardest part of this model was make the jugdment of technical aspect, How many Geo can handle?, how many UV layout?, Texture Size?, Bump or Normal Map?. How many maps?. how much details i apply to displacement?. So i trust on my self taught knowledge. But i hope next project i have a better result on the technical aspects, to not fail in small details.

    And again guys thanks very much for your support!

  8. #23
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    Default Wow...

    Dude, digital High-Five! Spectacular work! A real accomplishment! Beautiful! I'm especially impressed by your fur work on the Tiger's face and head. Kudos! You're an inspiration! Keep up the great work!

  9. #24
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    Default 90s Iconic character speedSculpt

    Hi guys here is a speedsculpt that i made for my CGMA class this week, 3 hour per character. Hope you like!

    Speedsculpt video of Ganondorf https://www.youtube.com/watch?v=17Yf...ature=youtu.be





  10. #25
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    GREAT thread, thanks for sharing!

  11. #26
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    Default Demo reel

    Here is my demoreel hope you like!
    http://youtu.be/TbpGUfRJmlo



  12. #27
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    Default Adriana Geminis

    Hey guys this a 3D concept that i made for a personal project, Zbrush photoshop

    Hope you like!

    http://www.artstation.com/artwork/adriana-geminis



  13. #28
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    Default Wow

    Sick sculpt ! The details on the metallic armor and the red hair really make this pop forward. Great sense of depth field as well. I don't have much to add except if you wanted to bring it to the next level, you could maybe add more contrasting lip and pore details to the face to catch some saucy highlights. I definitely will be following you on artstation.

    http://micahmyerov.com/portfolio/ - Portfolio
    https://vimeo.com/103362994 - Demo Reel 2014

  14. #29
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    Default Uruk Hai Fan Art

    Hey guys here is a Uruk hai Fan art.

    Zbrush and Photoshop hope you like!



    Well guys here is the breakdown of the Uruk Fan Art, Thanks to everyone in Facebook for kind words. This Project was made mostly for fun, so i didn´t dig to much on refine every detail. For me is a Concept more than a portrait.


    Alot of people ask me about the Render.
    To achieve Photoreal look, first i search a Urukhai reference with a nice lightining. Then i start breaking the light on my head, like the Sun light coming from the left, the sky light coming from UP. Then with the light cap feature in Zbrush i start making this lights.
    I made two shadow pass to have more control on the composition. Then with the SSS pass was very useful to make fresnel in the Hair.
    And with the Reflection material from Zbrush is very nice to achieve that blueish tone that skin get from the Sky. Then with the reference on my side i start playing with the passes to achieve something close to it. So i hope this info is useful


    Any question and feedback be my guess





  15. #30

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    Awesome stuff Cali! great result specially by using only zbrush to render. really good work .
    - Gabo

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