1. #31
    Senior Member Follow User Gallery
    Join Date
    Nov 2011
    Location
    Paris France
    Posts
    228

    Default

    This last one is really great.

  2. #32
    Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Helsinki, Finland
    Age
    30
    Posts
    44

    Default

    Hey guys, this a project that i started working on 2014 and i now i decide to finish it, hope you like!
    High res-> https://www.artstation.com/artw…/female-knight-standard-pose




  3. #33
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Location
    RWC, CA USA
    Age
    58
    Posts
    537

    Default

    That's some incredible work there! WOW!
    ---Wolff On The Prowl---

  4. #34
    Member Follow User Gallery
    Join Date
    Aug 2008
    Location
    Montreal
    Age
    40
    Posts
    97

    Default

    Amazing.

  5. #35
    Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Helsinki, Finland
    Age
    30
    Posts
    44

    Default

    Thanks guys, other view of the project.

  6. #36
    Senior Member Follow User Gallery
    Join Date
    Dec 2014
    Location
    San Diego, CA
    Posts
    731

    Default

    Really cool! Nice execution!

  7. #37
    Administrator Follow User Gallery
    Join Date
    Aug 2005
    Location
    California
    Age
    40
    Posts
    2,202

    Default

    Another great piece. Thanks for posting. Keep the beautiful work coming.

  8. #38
    Senior Member Follow User Gallery
    Join Date
    Apr 2008
    Location
    chicago
    Age
    30
    Posts
    220

    Default very nice

    I love the armor the most!

  9. #39
    Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Helsinki, Finland
    Age
    30
    Posts
    44

    Default Female Knight

    Female Knight, i decide to rework the light and the overall compositing. Enjoy!


  10. #40
    Member Follow User Gallery
    Join Date
    Dec 2014
    Location
    Kerman
    Age
    24
    Posts
    49

    Default

    Definitely top row! :|

  11. #41
    Senior Member Follow User Gallery
    Join Date
    Aug 2010
    Posts
    1,158

    Default

    Qutstanding work for sure!

    My first thoughts sawing this piece:
    "What I am not sure about is the pose.
    It is pretty much fashion model than knight.
    She doesn't look like she has a heavy sword in her hand.
    Looks more like throwing a scarf over her shoulder."

  12. #42
    Senior Member Follow User Gallery
    Join Date
    Mar 2008
    Location
    Wellington, New Zealand
    Age
    44
    Posts
    129

    Default Excellent

    Great work! I noticed that you use that blur trick for the alpha which I also use but have never really understood why it is needed as it seems to happen on any resolution image used as a mask.
    Any ways awesome work, thanks for the break down to they can be alot of work, but are appreciated for sure.
    ______________________________
    William Furneaux
    my sketchbook thread


  13. #43
    Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Helsinki, Finland
    Age
    30
    Posts
    44

    Default

    Thanks guys for comments, well about the Alpha, because instead of using a mask i use Projection master when the image have high contrast for the whites and blacks the mesh get a really weird pixelation in the geometry, so adding a blur of 0.5 or 1 can help to the projection to eliminate this artifact.

  14. #44
    Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Helsinki, Finland
    Age
    30
    Posts
    44

    Default Ryu Breath of fire III

    My entry for the Retrogasm contest, is Ryu from the Breath of Fire III of PS1, Is my first in-game character so I have to learn and read a lot about PBR and how to properly baking and paint textures, but I had alot of fun!

    Render in Marmoset
    Here is the marmoset viewer-> https://www.artstation.com/artwork/QxwlE






  15. #45
    Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Helsinki, Finland
    Age
    30
    Posts
    44

    Default Gumroad Tutorial

    Hey guys! I would like to share my first Gumroad Tutorial called Modular Anatomy. I've always struggled using low subdivision meshes in my personal and production workflow, so I decided to create a Male base mesh cut into different subtools and different polygroups for easy selecting and sculpting. On the tutorial you will find 2 videos explaining how the Modular anatomy works, one ZTL file with the T-pose of the male model, a posed version with all the subtools and a Dynamesh version to see the end results.
    For advanced and medium level Zbrush artists I hope this 3D model can be useful.
    Here I will share some images of the project!
    And here is the link to my Gumroad page Thanks!


    https://gumroad.com/carloscruz


    https://www.artstation.com/artwork/AQyKX









Page 3 of 5 FirstFirst 12345 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •