1. #1
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    Red face MrNunez Sketchbook

    Hello everyone!!!

    Lately I have been diging myself more and more into Zbrush and its just increadible how all the pipeline can speed up in this software. I proposed myself to keep practising more and more, and try to understand all features.....and not just cover modeling and so on.

    This time I decided to get into the process of Materials/Lighting/Rendering, and find out all kind of usefull tips I will post. The practice consise in a "Charles Darwin" bust, and trying to get a skin shader.....is kinda tricky must admit as I was really use to 3dsmax or either maya, the metodology change complelty. The skin shader consist in the Quadshader, with 3 matcaps and 1 SSS shader.

    Light, there is just one in scene....as I dont need more lights bcs the light is already baked on the materials. Anyway, I will try to keep improving the shader, Im sure I can keep going further with it.

    I think on the next days I will post a tutorial about fibermesh as 1st step, was really interesting some stuff I found out and will be good to share with all of you.

    Hope you enjoy it guys,

    Cheers

    PM: As always any comment and critiques are more than welcome.




  2. #2
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    Cool Evolutive...

    ...Evolution!
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  3. #3
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    Default The importance of the curves - Fibermesh

    During Darwin studies, I found really usefull the fact is possible to play with the curves in certain parameters. This feature is extremly useful to achive certain results. I've decided to explain the most important hair areas in the head from my point of view. I havent covered all the parameters, as most of those are quite obvious such a length, cover area, twist...and so on. The tutorial is mainly to show that this curves are there for something, and is great to see the results.

    I hope you guys find it useful as I did.

    Any comment is really welcome.

    Thanks

    EDIT*: Forgot to mention, for Beard Revolve, the rate is set up high. You can use btw 35-50 rates.


  4. #4
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    Default Dont be afraid - Girl Sculpt

    Finalized the sculpt from the little Girl for "Dont be Afraid" project, based on Kim Kyounghwan ilustration. I decided to give myself freedom on her, as in the conecpt the girl is not facing the camera. For it, I took inspiration in Glen Keane drawings, and more further research about clothes. Really enjoyed sculpting this chap, something new and exploring new styles.

    Started using Zspheres for proportions and define the silouhette. Remain pipleline Dynamesh + Zremesher

    Hope you guys like it


  5. #5
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    Default

    Finished the sculpt from the Monster of my Personal Projects. This character I found ti much much easier than the girl, after all as a monster there is more freedom even If I have to stuck to the original concept by Kim.

    You can see original conecpt here: http://www.tahraart.com/liz.htm

    Maybe the tricky part is about anatomy, as I have to find a real reference for him, and ended up basing his muscle system to a Toad and a Chamaelon, is a pretty interesting shape as front arms are pretty short and nerby the neck,....fi there is a neck LOL

    Hope you guys like it I will make new prevs soon

    Cheers.

  6. #6
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    Default

    So I keep working on the project. Almost finishing textures for both characters and setting up materials. Will update some monster shoots with shaders set up soonish


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    Default

    Lovely work man.keep it up.

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    Default

    Thanks Diablo

    I will post some screens from the Monster soon, Im really happy with him atm. Nevertheless, the stetics differs from the girl so Im feeling like matching them up with a good shading! Still in progress..

    Cheers

  9. #9
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    Default

    Textures and shaders test from the Monster. I like to keep both characters progress along.


  10. #10
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    Default

    Here is the sculpt Im creating for the polycount RIOT challenge. Hope you guys like it:



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    Default

    Hey guys,

    I have entered into the comicon challenge this year and the topic is to fusion to heroes. In this case the idea is to fuse 2 characters from the DC univers: Superman + two face. Already finished the sculpt, so did some BPR and created fibermesh on top of it to recreate it better.

    Hope you guys like it

    Cheers!

  12. #12

  13. #13
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    Default

    3D Printed engangment ring

    On december I proposed to my future wife with no ring LOL. My plan was to sculpt it in zbrush, and so I did. Here are some pics of the process

    The ring was printed in full silver and it keeped all the details sculpted, fantastic!

    Btw, she said YES!.....again

    Happy San Valentine's day everyone!






  14. #14
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    Default

    Congrats buddy.lovely ring.Happy Valentine to you as well.Wish you both love,luck & Happiness.

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    Default

    greate ring. congrats!

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