1. #1

    Default Xenomorph in sculptris

    I wanted to see how detailed I could get with sculptris, so I tried a Xenomorph from the Alien movies. I was easy to get the basic forms down, but I had a little trouble when it came to creating more machined or straight line objects. texturing was not overly complicated. I completely did this model from start to the final render in sculptris. I had thought about exporting it and using mentalray, but the whole point was to use sculptris, so I did it all there. I would be glad to hear any comments or critiques on this model. I am sure if I wanted to take some more time I could have refined it more, but I am fairly satisfied.

  2. #2
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    Very well done! I like the ripcage.
    I´ve tried a similar Model just a few days ago:
    http://www.zbrushcentral.com/showthr...ulptris-Thread
    Just if you want to see it.

    Cheers
    Jonny

  3. #3
    Senior Member Follow User Gallery
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    That's cool. How did you do the ribs? Draw tool then pull them round? However you did it, you are clearly not a newcomer to this game. Great details.

  4. #4

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    For the ribs, i added a new object sphere and pulled one rib around. I added the details with the draw tool and the simply copied it a few times and adjusted them a little as needed. Thanks for the comments.

  5. #5
    Senior Member Follow User Gallery
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    Man its good seeing you and Johnny do such a complicated subject
    They say time is the fire in which we burn. Quick! Someone get a fire extinguisher!

  6. #6

    Default

    Thanks tartan!

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