Hi everybody,
today I’ll show you my new personal project : Django
For this project I’ve used Marvelous Designer, but I’ve found some problems to use it in Zbrush.
So I’ll show you my process. If you have a better, don’t hesitate to explain it here !
Ok let’s go .
This is the current WIP :
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To start I’ve modeled the entire character nacked to have the most reallist cloth simulation as possible :
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Once done I’ve exported the character in OBJ, and created the first cloth’s layer : the t-shirt Garmen :
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Then you need to export your garmen in Zbrush ( obj ), but before you need to delete the sewing because that will create some holes in the mesh ( click on sync, NO SIMULATE ) and save before !:
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Next Garmen : In MD, when you have a lot of complexes cloth’s layers, It’s better to split the cloth creation to have the best performances.In fact : you create a cloth, then you update your avatar with it to simulte the next Garment’s layer :
See this great tutorial for more informations :
http://www.joelmongeon.com/Whitepage.html