1. #1

    Default Sci-Fi Cyborg Police Helmet Design

    Hi all.
    This is my first attempt to sculpt hard surfaces. I am still learning zBrush. Kinda new to it.
    Rendered in KeyShot and Post production in Photoshop.



    Here, are the process shots

    Base concept sculpt


    Refined Mesh


    KeyShot render

  2. #2
    Member Follow User Gallery
    Join Date
    Mar 2014
    Location
    Los Angeles
    Posts
    54

    Default

    These are great! nice render. How did you do your Keyshot import? I am new to Key shot and find getting all the pieces in there tricky.
    Do I even need one of these?

  3. #3

    Default

    Hi, zomnombie
    Thanks a lot for your appreciation.
    there are several ways to export your subtools from zbrush to keyshot
    you can merge visible and export them as one .obj, but make sure that you have different polygroups in your export so that you can assign different materials to different polygroups in keyshot. This is very very important. Else you will not be able to make different material for different meshes in your model.

    The method I used is to export each subtool separately as .obj one by one making sure that I have all my polygroups enabled in subtools.
    When you have done it. You need to import each .obj file one by one in keyshot. Make sure to select "keep original" in the location rollout. This way all the subtools will be arranged at their actual positions.


Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •