Hey guys, it's my first post here.
I finaly have something that is worth posting although it is far from the quality thats around here..
But I think it is nice to show regardless and give it some views after all the work that went in.
Based on various designs of Halo's elite, this character holds most true to its earlier appearance.
I built upon it redesigning and reworking it to find shapes to create an interesting flow with curved lines.
full version at 2400px
http://artbyrens.com/elitebyrensback.jpg
http://artbyrens.com/elitebyrensfront.jpg
When looking at it you might not see it right away but I tried to have the lines and curves in the model flowing into eachother. It proved to be quite difficult as it needed to work from 360 degrees. During the concepting of parts it took me quite some time to find the right shapes for the armor. In the end the shapes seem very basic, but it was the learning experience of and trial and error that I like about it.
There is a lot wrong with the model that im aware of as I've seen it upclose for a long period of time, but I will leave it for what it is and try to be better on the next piece. The material definition for instance is not great, though I tried a lot of variations it did not want to work well for me. Medium shapes are missing a bit, which is somewhat intentionally as I looked more for flow rather than having all the ingredients. I did add some but it became busy quickly, maybe that could be the next area of learning, how to make it all work together.
I was quite new to rendering and got corona recommended to me. It is a super fast and straight forward renderer for 3ds max. Not having that much experience with offline rendering im quite happy with the result it gave, hoping to step it up a bit on the next one.
It is at Ownage now ready to be printed as a sculpture, so I'm quite excited to see how that turns out.
Hope I did it some sort of justice.
Thanks for viewing