1. #16
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    Default

    nagulov: Yeah I mask, invert and transpose inwards, then to clean up the inner walls, I use deformation> polish and/or polish by features, or I'll manually clean them up with the HPolish brush.
    legolas47: Thanks. The reference images are cropped from photos from 3d.sk and the alphas are simple ones I created, but you can probably find similar ones on zbrushcentral.
    craigz: Thanks, no worries.
    nirmalendu_paul: cheers
    Gurjeet Singh: Thanks man, glad you like them.
    schiefer: Thanks a lot mate
    Freelance Character Artist
    afisher.com.au
    Sketchbook

  2. #17
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    So cool, then I have a question, how to put the Fibermesh system into a texture? Maybe your Polypainting video 5:07
    thx

  3. #18

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    Posting something new to kick off 2015! I originally started this as part of the Comicon Challenge and recently came back to finish the sculpt. Here's a couple of renders I was playing around with:



    Freelance Character Artist
    afisher.com.au
    Sketchbook

  4. #19
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    EPIC! Thor is a very awesome character, and you have done an amazing job with the details. The pose is great, and I appreciate how you have him leaning to the side of his hammer.
    You can truly see the weight and power in your sculpt thanx for sharing.

  5. #20
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    Love your take on Thor, and great attention to detail.

  6. #21

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    Really nice work, pose is fantastic, he looks well grounded on the rock and I also agree with the earlier comment on the weighting of the hammer, you can see it.

  7. #22
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    I agree with everybody so far. this is an amazing piece all over, from pose to details. This would do a great print. Congrats.
    .:. Henrique Naspolini
    .:. 3D Character Artist

    Portfolio online
    ZBC Thread #1
    ZBC Thread #2

  8. #23

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    Hey everyone, finished this guy over the weekend. Sculpted and rendered in Zbrush. The hair was created with a custom insert mesh brush on top of sculpted mesh.
    Concept by Stepan Alekseev. Thanks!





    Timelapse:

    Freelance Character Artist
    afisher.com.au
    Sketchbook

  9. #24
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    nice man thanks for the time laps!

  10. #25
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    awesome work adam!
    thanks a lot for the video I really enjoyed it
    artstation page ---> https://www.artstation.com/artist/fynngb
    my deviantart page ---> http://grimnor.deviantart.com/
    my youtube channel ---> http://www.youtube.com/user/FynnGB

  11. #26
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    I love the way you made the hair. Great work!.

  12. #27
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    long live Adam Fisher!

    love your work, buddy! thanks for sharing the process. This dude is suuper badass and really dig how you approached the hair

  13. #28
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    your work never cease to amaze me !! Great work as usual !

  14. #29
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    Default Cool

    This latest guys rocks, love that hair!, looks like the would print nice. keep it up!
    ______________________________
    William Furneaux
    my sketchbook thread


  15. #30

    Default Asajj Ventress

    Hey everyone! This is a redesign of the character Asajj Ventress and was created for the CG+ Star Wars contest.
    I used Maya to create the base meshes and marvelous designer to get a rough base for the clothing. Zbrush was used heavily for cleaning up the MD mesh, finalizing and detailing all the elements. I used Mari and Photoshop to texture her face and the Quixel Suite to texture the rest. The final images were rendered in Marmoset Toolbag 2, with some post effect and adjustments in PS. Hope you like it, thanks!

    Higher res images: https://www.artstation.com/artwork/YJGdK
    Contest Thread: http://cgplus.com/forum/t/star-wars-...j-ventress/549










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