Quick update from the sculpting during today's lunch.
Quick update from the sculpting during today's lunch.
Pretty much done with the sculpting of Twitch, Starting the posing with an early version of his crossbow and environment.
Today, i have been working a bit more on his pose, the composition and the overall look of what the final illustration should look like in Keyshot and Photoshop.
Next, i will be finishing his crossbow and the environment before moving on the texturing.
Started the first pass of texturing in Substance Painter and rendered the low poly version in Keyshot.
First pass of texturing for Twitch's crossbow. Texture in Substance Painter and render in Keyshot
He's aliiiiive....happy Halloween everyone.
Pretty much done with the skinning of Twitch, here's a quick preview of him finally moving.
Just imported Twitch into Sketchfab. Now for some adjustment and he should be ready to publish soon
Twitch, the plague rat is now live on Sketchfab.
I had started this character a few months ago for the Riot games contest and never found the time to finish it.
I will now make another still version render with Keyshot.
Modeling and sculpting with 3dsmax and Zbrush, texturing with Substance Painter and Photoshop
Here's the illustration version of Twitch, the plague rat from League of Legends.
I have used the game model i have made previously, posed him and paint over in Photoshop.
Hope you like it.
Happy new year everyone!
I'm back working on the TurboSquid with the theme DystopiaUtopia.
Models, uvs and pose for the background characters are done, Here's some wip of the futuristic-vr-zombies-thing
I wanted to get a bit more things done with my Twitch model from League of Legends.
Here's a quick animation made in 3DsMax and rendered in Unity.
This animation was basically a test for rendering an animation in realtime using Unity and their Hight definition render pipeline.
Hope you like it.
Work in progress of the texturing on the humans for the my dystopian cyberpunk illustration. Not too much detailed as they will be mainly in the background.
Texture in Substance Painter and rendered in Marmoset Toolbag.
Uploaded the robot bust on Sketchfab
Robot Bust
by GregoryStoffel
on Sketchfab
Starting to put everything together in Unity and playing with the lighting/mood. Still working on the shaders in Unity, especially for the "Screens/lights" and the robot bust hologram.