1. #1

    Default Creature - Work in progress

    Hi all, here I'm sharing some screens of my creature project. Still need to finish texturing the body but wanted to share some Zbrush/Mari screens.

    I'm using Vray but some days ago I tried Marmoset and I was impressed of the results!

    I'm currently developing my demo reel at Think Tank Training Centre doing my mentorship with Chris Nichols, senior model/texture at Digital Domain Vancouver.


  2. #2

    Default

    more zbrush and mari pics


  3. #3
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    Default

    Really digging this guy. Love the silhouette, and the paint and details are coming along great!

  4. #4
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    Love this beastie! looking forward to seeing the final product!

  5. #5

    Default

    it's looking great.

    Could you give us some info on the detailing process. The scales look really good. Did you use some scans as alphas ? If so, how did you blend between them. I can see some sharper transitions here and there but overall it looks a very natural transition from one kind of scales to another. Also there are some seams visible, i presume it's because of the displacement maps.

    I'm also very impressed with the texture. I had something very similar about half a year ago(dragon/lizard head). I tried to polypaint the texture but i couldn't get the scales definition i wanted. I'm not familiar with mary but i know it has some great masking tools.

    What bothers me with the texture is it's tongue. It looks more like a snake skin, and not a soft/muscular tissue.

    Waiting for your next update.

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    I second everything nikudy said -- great creature, great texture and detail! More info on the detailing would also be, you guessed it, great.

  7. #7
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    Great work Javi some very impressive sculpting and texturing!
    Keep it coming

  8. #8
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    Default

    great work, nice details!

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    Amazing work dude, love the scale details, can't wait to see it finished, keep up the good work
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  10. #10
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    Looks awesome! Can't wait to see it finished.

    Theres so much detail in your sculpt, are you using multiple UV tiles? how are you handling tech technical stuff in ZBrush?

  11. #11
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    Holy mother of details !

  12. #12

    Default

    Thanks for all the comments! :)

    Here I'm posting an explanation of my process to deal with the scales detail, and a quick texture breakdown showing some layers.



    Gif texture breakdown: http://imageshack.com/a/img674/9994/kTRH8C.gif

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    Hey thanks a lot for the scales breakdown they look great. Thanks for sharing!
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    The amount of details is impressive. Great work! Thx for the breakdown also.

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    Really awesome work man, I love the polypaint detailing! Very rich in colors

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