1. #1

    Default Skin displacement

    Hey Guys,
    I'm only new to zbrush maps and I was wondering if anyone can help me through the displacement map creation process. First of all the Render has no bump/displacement only a diffuse map(still W.I.P). Its rendered in 3ds max 2014 and im using Tony Sculptor's SSS shader (Mental Ray) I made the textures in deeppaint3d. But I tried bring the model into zbrush with the diffuse and then tried sculpting in the little pore details.etc... I then exported the map as a 32 bit and back in 3ds max, I applied a displacemnt modifier to the model stack. But I got no results. I also looked at the map but it has no detail on it. Can anyone help me to do this or link me to a good tutorial on how to do this?
    Thanks in advance!
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