Heavy details man...love it
Heavy details man...love it
Very Awesome work.
Hi guys,
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Oh wow, thanks so much for the Top row!
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Answers:
@sergioliv - thanks man.
Q: What material is that? Or is that an outside zbrush render?
A: yes, i used Vray for rendering, i'll post some wip below, check it.
@b2przemo thanks.
Q: Can I ask, how long this take?
A: for the contest was given 3 weeks, if i'm not mistaken
@KeuPon - haha, i appreciate your attention man, thanks. Here are the answers.
Q: What's your job ??? Something artistic I assume ??? Concept art ??? Please tell !!!
A: yes, i'm illustrator and concept artist, my specialization is 2d/3d characters. But lately i've been working as 2d artist.
@madDog, @WebHead, @dopepope, @Francis Bezooyen, @Julien3d, @milivoj popovic, @SuperHer0, @dargelos @BrushanArekar, @farhadnojumi- thanks a lot guys!
Wanna share with you guys a wip of this work. Sorry for the video quality.
WIP video (base mesh and setup):
Mid poly /3ds max grabs:
High poly shots:
Channels:
Lighting Ch:
Refl Ch:
other stuff see below....
Post fx:
Congratulations with Top Row, well deserved!!! I saw this amazing sculpt already some time ago in one of the Digital Art Masters books and then, like now, it completely blew me away. keep up the good work and I'm curious what your future work will be.
Fantastic work. So many levels of detail to keep the eye moving! The rest of your work is outstanding as well - very inspirational.
Thanks for sharing!
Wow! Glad to see you here! And congrats for TOP ROW! Very cool render and result! Amasing!
Best regards, Andrew! You know me =)
Wow dude dope work keep it up.
Forgive me if it's mentioned already, but what application is that POST FX work being done in?
Great job upon top row my man. Amazing detailed and gritty sculpt. The anatomy is super exaggerated and yet physically plausible from Scott Eaton standards I believe. You have a broad well rounded skill set. I'm sure you'll go far in what avenue you pursue.
Do you have any advice for modelers getting into contests?
Post often, reply. Help others and give back to the community, this is how zbrushcentral will stay alive.
http://micahmyerov.com/portfolio/ - Portfolio
https://vimeo.com/103362994 - Demo Reel 2014
Wow!!! Since you started it you better make more time because there is now, a demand to see your insane creations. Incredible work and much deserved top row for certain...
Excellent work Marat as always..
Curious as how you would have taken the original design version from marvel and just sculpted and presented it as is... I'm sure it will turn out just as good.
Would love to see your design workflow for this beast, like the 2d sketches possible paintovers not shown that went in beforehand the sculpt.
---Available for freelance---
https://www.artstation.com/artist/konginchains
My sculpting sketchbook
Epic and Fantastic!!
http://tomwhite3d.blogspot.co.uk/
@Marat....Well deserved Top Row!!Great work as always mate and good to see you here...I specially logged in here to post this comment as I completely forgot my password (Too many passwords these days)Are you by any chance also planning to make your "Bioware" challenge entry piece(necromancer) in 3D ???
It was a month but Marat joined in late, so yeah, 3 Weeks@b2przemo thanks.Q: Can I ask, how long this take?A: for the contest was given 3 weeks, if i'm not mistaken
@KeuPon...He overall came second in "Tribute to Marvel challenge at CGHUB" and only by 6 or 7 votes difference.
@dopepope....Post Fx work is done in Adobe After effects along with some 3rd party plugins from guys like Andrew Kramer(Video Copilot).
One of the best creatures and fantastic renders I have seen! Bravo!