1. #1

    Default Assassin's Creed Unity - Characters

    hi, here's some of my work from ACU. I will add more in the coming days.

    Vince





    SENIOR CHARACTER ARTIST - EA MOTIVE

  2. #2
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    o.O amazing!

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    Nice work!

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    man you really nailed the leather materials!
    can you explain your workflow a bit? Like do you use a lot of alphas or basemeshes?
    How much is done in Zbrush?
    artstation page ---> https://www.artstation.com/artist/fynngb
    my deviantart page ---> http://grimnor.deviantart.com/
    my youtube channel ---> http://www.youtube.com/user/FynnGB

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    What Fynn said. Would really like to know if you did most of the work in ZBrush or only used it for detailing and texturing/painting.

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    These are amazing! Are these the in-game models? how are they rendered? do you use a PBR material library? So many questions, teach us!

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    Beautiful Stuff
    --------------------------------------

    Mohammad Modarres

    Website

    Blog

    old ZBcentral sketchbook

    New Sketchbook





  8. #8

    Default

    Thanks guys. These are in game models rendered in mental ray. For the clothing I make simple base meshes in Marvelous Designer which I then import into Zbrush to sculpt/modify and add all the smaller details (folds, creases, stitching, tears etc).
    Sometimes I use alphas and sometimes I do it manually. ZBrush played a major role in the pipeline.
    Here are some screenshots from ZBrush.


    SENIOR CHARACTER ARTIST - EA MOTIVE

  9. #9

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    Quemar
    SENIOR CHARACTER ARTIST - EA MOTIVE

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  11. #11

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    fantastic job you could post a workflow

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    damn these r so good, Superb work

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    Excellent work. Top Row.
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

  14. #14

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    Great work. What is the polycount / points count on these? Was there any unusual techniques, or is it mostly hard and thorough work?

  15. #15

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    Very nice work!!
    Cheers,
    Selwy

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