1. #1

    Default My first attempt at Zbrush hard surface

    So I watched the Zsummit video for The Division a few weeks backs and decided to do their same method and work on some hard surface modeling with Zbrush. I whipped up a AR-15 design, modeled the base mesh in Maya, then dynameshed the parts out in Zbrush.


  2. #2
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    That's gorgeous!

    How did you get such crisp, sharp lines? All the hard edges in my obj files inevitably smooth out a bit after Dynamesh-ing.

    Either way, that's beautifully rendered.

  3. #3
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    Sorry for the late reply. I went under the Deformation menu and Polished those sharp sections.

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    Thanks so much for the tip! I'll try using Polish the next time I do any hard surface modeling.

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