1. #1

    Default Female head

    This is my first post in here and I'd like to know your opinion. This head was rendered in vray:


    and here's one from zbrush:


    Any critics are welcomed, thx in advance

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Aug 2007
    Posts
    189

    Thumbs up

    IMO sss scale look correct but try lower spectular propagation via texture map, skin look too shiny (like wet) on face. Use map to lower spect on cheeks and neck, less on nose and forehead and leave white value on lips. I like her face, I know he's sad but looks very natural. You have good sense to find correct face expression

  3. #3

    Default

    b2przemo- thank you for your opinion, and you're right, I went a little crazy with the specular, I'll try and fix that and upload the results

  4. #4

    Default

    I lowered the specularity a little bit in here


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