1. #1
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    Default Dusty's Sketch Book



    So here we are in 2015 already!!

    For the first time in what must be 4 years I loaded up ZBrush and was amazed to find so many new features, especially around hard surface modelling!

    When I first started with ZBrush way back in version 3.1 it was mostly good for organic modelling (if not the best on the market), but when it came to hard surface modelling it lacked and I found most of my modelling being done in Blender 3D, at least as far as hard surface went.

    Now though! Things have changed! I feel like I've been in hyper sleep and have woken up in the future!

    With Dynamesh, Clip and Slice Brushes, Masking improvements, Insert Multi Mesh and a shed load more features that I haven't even tried yet! Well this was just a pleasure to work with! I feel like I did when I first ever encountered ZBrush!

    Annnnnnnnd a new update on the horizon that will add all the poly pushing features I could ever need!

    Anyway below is just a sketch\WIP so is not really meant to be anything specific, but was soooooo fun to make!

    This was mostly created from a simple sphere with masking and transpose usage, save the guns and the insert mesh brush for some of the surface details.

    All in ZBrush and in about 3 hours.


  2. #2
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    Simple, yet effective...really well done.

    You should be able to do wonders with R7!

  3. #3
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    Thank you!

    Yep, just loaded R7 up and have to say I am super impressed!

    Just when I think that Pixologic have done all they could, they just go and introduce something that changes your whole workflow, for the better!

    This Zmodler is, once you get the hang of it, is just so easy and natural!

    Can't wait to see what I come up with!

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    Been a while since I did any personal art work, so started on this.
    It's a WIP but I'm reasonably happy with it so far.
    Inspired by the Dragonborn in D&D.

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