1. #616
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    many thanks to the Pixo team for the great update
    with truly fantastic new possibilities, you are for me by far the most innovative developers in the industry

  2. #617

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    Hi Folks
    I totally missed the Zbrush keyshot content installer - thanks for that.... much appreciated - yes they did send me a link in my mail but I wasn't aware of the additional content.

    Cheers
    JAKe

  3. #618

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    Hi

    OK my first fan boy post - One thing for me which makes me very stoked is how Zmodeler and dynamic subdiv are easily translated with GoZ - pleased to see that the hard surface creases that are in Zbrush are translated into the primary production App (maya).

    That's a biggie if I want to speed up my hard surface workflows for production - Kudos to the team.

    Caveat - I have yet to get these smoothing/hard edges to GoZ translate to modo - anyone have any suggestions - works in maya oddly enough (something to do with the way modo handles edge weighting differently to maya).

    Cheers
    Jake

  4. #619
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    Also, has anyone heard anything about the floating license update for 4r7?
    It'd be cool to get that out soon as we're stuck on 4r6 until it's released... It was supposed to be mid February, so I guess any day now. Just not sure how we get notified of it?

    S

  5. #620
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    Hi guys,

    I am a little bit lost in terms of the extra content for KeyShot. Is this only available when you get KeyShot for Zbrush + The Bridge? Or do you also get it if you get the KeyShot Bridge only?

    The reason I am asking is because I only plan on getting Bridge for now. I'd be sad if it didn't come with all the backplates, HDRs and materials.

  6. #621
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    Thumbs up

    On either purchase, you get the extra contents.

  7. #622
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    Thanks GUS!

    Spending $$$ right now :P

  8. #623
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    Your welcome, just make sure to read the email notification that you will receive, the link for the contents will be in the middle way in the bottom of the message.

    Regards
    G

  9. #624
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    Looks like new ZModeler tuts are up.

  10. #625
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    Default ZB4R7 guide OFFLINE?

    is posible to get ZB4R7 guide OFFLINE? for download http://docs.pixologic.com/
    thanks

  11. #626
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    As stated -- many times -- before (including in the opening post), this thread is not for reporting or discussing issues. Please use the official Questions & Troubleshooting thread for that.

    All posts in this thread that don't belong are now being deleted.

    Thank you.

    Questions about using ZBrush? Check out these valuable resources:

    ZBrush Tutorial Movies: Link
    Download Center: (PDF documentation, models, plugins): Link

    Online Documentation: Link

    ZBC FAQ: http://www.zbrushcentral.com/faq.php
    ZBC Advanced Search:
    http://www.zbrushcentral.com/search....st&forumchoice

  12. #627
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    I really feel bad about always being...um, filled with anticipation...but is the ZRemesher update still coming this week? I read in the 4R7 Patch thread, that ZRemesher is getting its own update. Really looking forward to that -- if it's as good as I'm hoping, I won't have to leave Zbrush at all, even when creating low poly models now.

    Never thought I'd be one of the "please, let me stay in Zbrush" folks, but it is what it is.

  13. #628
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    I really feel bad about always being...um, filled with anticipation...but is the ZRemesher update still coming this week? I read in the 4R7 Patch thread, that ZRemesher is getting its own update. Really looking forward to that -- if it's as good as I'm hoping, I won't have to leave Zbrush at all, even when creating low poly models now.

    Never thought I'd be one of the "please, let me stay in Zbrush" folks, but it is what it is.
    I guess they will only let it out when they are happy its working well, but aside from that the time it takes to make training also takes much longer than most would think. Zremesher dare I say will never be a replacement for manual topology. but I do hope that the Zremesher guides brush has more options and works much better with Zremesher. Zremesher is great for generating a low polygon mesh for further concept sculpting, but have never got, or expect to get production animation ready topology from it. What ever they add I will sure be using it often and appreciate what ever is done to it.

    Dan.

  14. #629
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    Zremesher dare I say will never be a replacement for manual topology.
    You are probably right, but one can still hope. :-)

    The retopology process just does not float my boat.

    Thanks for your thoughts! As you said, they will likely release the ZRemesher update when it is ready to go.

    In the meantime, I'm finding ZModeler is very useful for building neat lo poly models.

  15. #630
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    You might be filled with anticipation about Zremesher. I am just waiting for the FL version.. infact the whole comapany is.
    Best regards

    Carsten Lind | 3D Designer & Sculptor | www.DaFigura.dk

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