1. #1

    Default 2015 Sketchbook

    guess I'll start a new sketchbook thread for the year. First piece is a quick doodle I did last night. Did the render in Zbrush with little paint over in photoshop.



  2. #2
    New Member Follow User Gallery
    Join Date
    Aug 2014
    Location
    WISCONSIN
    Posts
    27

    Default

    cool

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Dec 2010
    Location
    On my boat
    Age
    43
    Posts
    3,374

    Default

    I like this a lot!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Nov 2010
    Location
    USA
    Posts
    203

    Default

    thanks for the comments

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Aug 2009
    Age
    45
    Posts
    142

    Default

    Nice design really like it alot.

  6. #6

    Default

    Lepra - thank you!

    Here's a couple more doodles.




  7. #7
    New Member Follow User Gallery
    Join Date
    Feb 2015
    Location
    Soon to be Vancouver, Canada
    Posts
    27

    Default

    Groovy stuff, love the vibe
    jmcanimation.tumblr.com

  8. #8
    Senior Member Follow User Gallery
    Join Date
    Nov 2010
    Location
    USA
    Posts
    203

    Default

    Thanks WanderingBuffalo

  9. #9

    Default

    Daredevil fan art


  10. #10

    Default

    another quick sketch from a week ago.


  11. #11

    Default

    small project I been working on over the last few weekends.
    Concept by Dani Naimare


  12. #12

    Default

    a little more progress on Mad Sam. Original concept here




    and a 2.5 hour doodle for practice


  13. #13
    Senior Member Follow User Gallery
    Join Date
    Apr 2006
    Location
    Toluca Lake, CA
    Age
    49
    Posts
    119

    Thumbs up Mad Sam pipeline

    I have to concur with the previous posts; I love your style. I was curious about your development of this character. Did you force yourself to start from ideation sketches, then creating the character layout sheet (to prepare for image planes in Zbrush/other 3D software program like Maya) . Did you start with Zspheres, then convert to dynamesh?

    Did you prepare him for the eventual rigging to animate? If so, what was your process for remeshing? Did you you Zremesher?

    Just curious. I am really looking for this style for my own as I'm more attracted to this form of characters. I haven't found too many tutorials on this type and just was curious of your artistic workflow?

    For me, personally, I've hit brick walls and never make it into Zbrush because I'm trying to follow a rudimental character design pipeline(thumbnails, sketches, character sheet, develop look, start base mesh in a 3D program like Maya, then import into zbrush, or forego 3D program, start with Zspheres to layout proper proportions, convert to dynamesh until fine details need adding, remove dynamesh add subdivisions, retopologize(zremesher), create maps(ambient, texture, etc.), GoZ to 3D program, rig, etc.

    Just curious .

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Nov 2010
    Location
    USA
    Posts
    203

    Default

    Thanks srlake314! For this last one, I worked from a concept created by Dani Naimare. I started with base head I created some time ago. Roughed out the proportions and got the head close enough to the concept before I moved on to the body. Honestly, I can't remember how I started the body this time, but my default go to is ZSpheres. It's really quick for me to get down the proportions this way. Next I use remesher on the skin created from the spheres. Then I use a combination of inflate, move, and clay brush to get the shapes I want. Since I'm not using an image plane, I brought in the concept images into ZSpotlight and constantly had them up while sculpting. I also did a lot of screen shots to check proportions in Photoshop, check silhouette, and make other misc changes. I haven't got to retopo on this guy yet but I usually us 3D Coat to do the majority of the work. Then Maya for cleanup, and a combination of 3D Coat(organic shapes), ZBrush(misc-I'm so lazy pieces) and Maya(hard surface) for UV Layout...they all have their pros and cons depending on the item(see my parenthesis by each).

    I'll try and document the process over this way a bit more. I've been posting the majority of my weekly progress over at polycount for this guy. Hope that answered your questions .

  15. #15

    Default

    Random creature sketch I started for last Friday's Lunch sketch session. Spent a few more hours on this Friday evening and Sat morning. Just wanted to see how much I could design/block out with dynamesh pieces. It was super fun. May make him a part of my "Characters to Finish" this year.


Page 1 of 4 1234 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •