1. #1
    Senior Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Southern USA
    Posts
    685

    Default Jan's Sketchbook

    Hi,

    I worked up my nerve and started a sketchbook. One or two members asked, "Why don't you have a sketchbook or gallery?" So here goes. Not as skilled as you pros, obviously, but the reason I'm at ZBSee is to watch and learn.

    First Image: Janey (Jane Burden, pre-Raphaelite muse)

    *Someone asked if Janey originated as a Poser figure. No, she didn't.

    I started this with a Zsphere base/converted to skin. Carved out a base body (except for the feet -- I abandoned them when I decided to turn this into a bust), detailed the head, then circle-clipped the head and neck area. Added hair.

    Render on the viewer's left is a BPR, from Zbrush. Render on the right is from Keyshot. I'm a newbie to both render engines, pretty much. No postwork on either image.

    Thank you for viewing!



    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Janey_Full.jpg 
Views:	117 
Size:	56.6 KB 
ID:	443315   Click image for larger version. 

Name:	Janey_Screenshot_PGs.jpg 
Views:	123 
Size:	100.5 KB 
ID:	443324  
    Last edited by jan19; 02-11-15 at 06:12 PM. Reason: Edit text

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Aug 2011
    Location
    Mebane, NC
    Posts
    4,194

    Default

    Nice to see you put something up. You should try FiberMesh

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Southern USA
    Posts
    685

    Default

    Thanks, Doug. It took some nerve to put this up, lemme tell you.

    Oh, well -- I intend to improve.

    I tried fibermesh hair -- but never could get it right. She ended up looking like a mannequin, no matter what.

    Thanks again -- nice of you to comment!

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Southern USA
    Posts
    685

    Default

    Better model -- worked using instructions from tutorials by two instructors at dig-tutors.
    (No DT project files used. Those are only available with an Advanced Subscription.)

    Pieces built using Shadowbox in ZB, exported to Modo to be retopologized, then back to ZB.

    Subdivided once, then rendered in KS. Know little about Keyshot yet, but I like it.
    Couldn't find an old wood for the handle, other than planks. So went with generic dark wood.

    The Arizona -- inspired by a gun shipped to Arizona in the early 20th century, to a mining camp.

    Sorry, forgot to sign the render.

    Thank you for taking a look.


    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Arizona_BPR_PGs.jpg 
Views:	163 
Size:	90.3 KB 
ID:	443179  
    Last edited by jan19; 02-11-15 at 06:11 PM. Reason: Edit text

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Aug 2011
    Location
    Mebane, NC
    Posts
    4,194

    Default

    I see facets. Looks ok I guess I'd have stayed in ZBrush

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Southern USA
    Posts
    685

    Default

    I see facets.
    I coulda swore I hid those. :-)

    Seriously, how does one avoid those, in ZBrush? I couldn't figure out where they came from.


    Thanks for the comment. :-) I would've done the whole thing in ZB, but for retopology, sometimes I have to
    go to a traditional modeler. ZB's retopo brush wants to hang on me sometimes.

  7. #7
    Senior Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Southern USA
    Posts
    685

    Default

    Playing around with the new Hard Surface brushes.

    The "bridge two holes" function comes in handy for making curved pieces.

    (subdivided model four times before rendering -- no uvs)

    Keyshot render/environment/materials.

    Really Funky Old Spectacles.


  8. #8

    Default

    HI -
    RE - Facets in your keyshot render - As far as I know when you send your file to keyshot make show you set smooth normals in the BRP render options settings, that should translate into keyshot.

  9. #9
    Senior Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Southern USA
    Posts
    685

    Default

    Thank you very much, Jake. :-) Those facets totally bewildered me.

    I'm glad there is a fix for them.

  10. #10
    Member Follow User Gallery
    Join Date
    Dec 2014
    Location
    BRD
    Posts
    63

    Default

    This revolver and glasses for my cowboy ?

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Southern USA
    Posts
    685

    Default

    Sure. Why not? :-)

  12. #12
    Member Follow User Gallery
    Join Date
    Dec 2014
    Location
    BRD
    Posts
    63

    Default

    I have make anything New. Take a LOOK ! PLSz !!!

  13. #13
    Senior Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Southern USA
    Posts
    685

    Default

    All righty. Will zip right over!

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Southern USA
    Posts
    685

    Default

    Still working on learning to sculpt faces.

    Haven't made it to "learning to sculpt hair" yet. :-)

    Thanks for looking -- comments and critiques and tips welcomed!

    Especially tips.


  15. #15
    Senior Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Southern USA
    Posts
    685

    Default

    Male head (above) re-meshed and transformed into a female head.

    I know the mouth and probably other features are "off." I'm still learning the anatomy of the human head.

    The new ZRemesher/Project All works great though!


Page 1 of 5 1234 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •