1. #1
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    Default Jan's Sketchbook

    Hi,

    I worked up my nerve and started a sketchbook. One or two members asked, "Why don't you have a sketchbook or gallery?" So here goes. Not as skilled as you pros, obviously, but the reason I'm at ZBSee is to watch and learn.

    First Image: Janey (Jane Burden, pre-Raphaelite muse)

    *Someone asked if Janey originated as a Poser figure. No, she didn't.

    I started this with a Zsphere base/converted to skin. Carved out a base body (except for the feet -- I abandoned them when I decided to turn this into a bust), detailed the head, then circle-clipped the head and neck area. Added hair.

    Render on the viewer's left is a BPR, from Zbrush. Render on the right is from Keyshot. I'm a newbie to both render engines, pretty much. No postwork on either image.

    Thank you for viewing!



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    Last edited by jan19; 02-11-15 at 06:12 PM. Reason: Edit text

  2. #2
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    Nice to see you put something up. You should try FiberMesh

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    Thanks, Doug. It took some nerve to put this up, lemme tell you.

    Oh, well -- I intend to improve.

    I tried fibermesh hair -- but never could get it right. She ended up looking like a mannequin, no matter what.

    Thanks again -- nice of you to comment!

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    Better model -- worked using instructions from tutorials by two instructors at dig-tutors.
    (No DT project files used. Those are only available with an Advanced Subscription.)

    Pieces built using Shadowbox in ZB, exported to Modo to be retopologized, then back to ZB.

    Subdivided once, then rendered in KS. Know little about Keyshot yet, but I like it.
    Couldn't find an old wood for the handle, other than planks. So went with generic dark wood.

    The Arizona -- inspired by a gun shipped to Arizona in the early 20th century, to a mining camp.

    Sorry, forgot to sign the render.

    Thank you for taking a look.


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    Last edited by jan19; 02-11-15 at 06:11 PM. Reason: Edit text

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    I see facets. Looks ok I guess I'd have stayed in ZBrush

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    I see facets.
    I coulda swore I hid those. :-)

    Seriously, how does one avoid those, in ZBrush? I couldn't figure out where they came from.


    Thanks for the comment. :-) I would've done the whole thing in ZB, but for retopology, sometimes I have to
    go to a traditional modeler. ZB's retopo brush wants to hang on me sometimes.

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    Playing around with the new Hard Surface brushes.

    The "bridge two holes" function comes in handy for making curved pieces.

    (subdivided model four times before rendering -- no uvs)

    Keyshot render/environment/materials.

    Really Funky Old Spectacles.


  8. #8

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    HI -
    RE - Facets in your keyshot render - As far as I know when you send your file to keyshot make show you set smooth normals in the BRP render options settings, that should translate into keyshot.

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    Thank you very much, Jake. :-) Those facets totally bewildered me.

    I'm glad there is a fix for them.

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    This revolver and glasses for my cowboy ?

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    Sure. Why not? :-)

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    I have make anything New. Take a LOOK ! PLSz !!!

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    All righty. Will zip right over!

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    Still working on learning to sculpt faces.

    Haven't made it to "learning to sculpt hair" yet. :-)

    Thanks for looking -- comments and critiques and tips welcomed!

    Especially tips.


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    Male head (above) re-meshed and transformed into a female head.

    I know the mouth and probably other features are "off." I'm still learning the anatomy of the human head.

    The new ZRemesher/Project All works great though!


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