When using DynaMesh Mask outside your mesh and it should reproject your topology, if your model is masked do it twice, once to clear mask a second to retopolgize.
No, just used Zmodeler and turned them into NanoMeshesWhen you create the greeble ztls, do you use PS layers?
No I dont use the AO, except for the Combined Texture Render. Lot of People including Michalis uses AO for their Texture. With the way the Greeble 1024*1024 Project File is set up you get the light coming from almost in front of the Greeble Plus the AO and the Multi Shaded Panels, I feel you get a Better Texture plus the Depth Pass to Displace it.Do you ever use AO or specular maps?
True as long as you remember that everything towards the white will push out and everything below the mid gray to Black will push in when your doing displacements. For Example you want to use a Photo of someones face for displacement, typically it will displace funky due to the light source being off angle. What you want to do then is take a shot of the face straight on with the light source right in front of their face and no other light but the one in front of their face, typically a flash, so you end up getting the white on the tip of there nose and the light falling off towards the edge of their face, that would make a better displacement, still wouldnt be perfect.I know the normal map is colored, but anything can be converted to grayscale
and used as displacement, right?