1. #31
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    Wow, thanks a lot for sharing. This looks very useful!

    Cheers!
    TheRazorsEdge

    "Knowing is not enough, we must apply. Willing is not enough, we must do."
    - Bruce Lee -

  2. #32
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    This is getting better by the minute...

  3. #33
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    Thanks for the updates. Have a lot of playing to do.
    Custom Jewellery Design - Third Dimension Jewellery

  4. #34
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    @gmp1993
    About AO maps (pass)
    Is this 60º angle that does the trick?
    Interesting. However, we possibly need a less expanded AO shadow effect.
    To work well with bumps only. I'm perfectly sure, you're following such ideas.
    Well done!!! Many thanks, and a hug.

  5. #35
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    About AO maps (pass)
    Is this 60º angle that does the trick?
    Interesting. However, we possibly need a less expanded AO shadow effect.
    To work well with bumps only. I'm perfectly sure, you're following such ideas.
    Well done!!! Many thanks, and a hug.
    Your right about the shadow effect on there, its to expanded. I was having a issue with banding in the A/O pass, still there but not to noticeable now. I've not Master A/O controls myself yet. Do you use the A/O souly for your displacements or a combo of Depth and A/O?

  6. #36
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    Video Greeble Generator Version 2.0

    Had fun putting this Pack Together. Here's Version 2.0 for you. Asides the 6 Base Greebles, you now have 3 new Accessory Packs with 3 NanoMeshes built into them, Pipe Pack, Block Pack, and Bolt Pack. So many Variations are Possible Now. The Results are Awesome and so Easy to Customize. I'll have a Demo Walkthrough here in the Coming Days, as well as a Quickquide for you. Enjoy ;-)





    DOWNLOAD PACK BELOW

    GreeblePackV2.zip

    DOWNLOAD PROJECT FILE BELOW. 1024x1024 .ZPR project file with Greebles already Loaded, along with my Latest Render Settings, all set-up for you to speed up your workflow.
    Greeble1024_1024.zip

    DOWNLOAD TECH BALL BELOW. Little Tech Ball for you to Follow along with During Tech Demo (Demo Coming Soon)
    TechBall.zip

  7. #37
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    Do you use the A/O souly for your displacements or a combo of Depth and A/O?
    AO as texture, Depth-map as displacement.

  8. #38
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    Glenn,

    thank you, thank you, thank you!

    I feel like a little kid walking into a candy store or toy store.

    WOW!


    ps- just pm'd you.

  9. #39
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    megacal Glenn,

    thank you, thank you, thank you!

    I feel like a little kid walking into a candy store or toy store.

    WOW!
    Your Welcome. Have Fun with it.

  10. #40
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    AO as texture, Depth-map as displacement.
    Okay, thats what I thought. I think with the Settings I got now, I'll probably use the Shaded Pass with BPR Filters added to it, the Results turn out real good, still need to get a Handle on the A/O.

  11. #41

  12. #42
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    Hey Glenn,

    just trying it out, but having problems.

    I've looked at the video, but it's for the 6 ztls, not the updated version.

    Anyway, I unzipped the update 003 pack, loaded the single ztl that has the 6 subtools.

    I re-sized to 1024x1024, loaded one of the sub-tools, >edit mode, framed it, went to Nanomesh,
    but the Nanomesh tools are grayed out(?)

    Also, when I loaded the subtool, it looks like this, i.e. different shades of the material instead of height like yours in the video.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  13. #43
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    megacal
    Hey Glenn,

    just trying it out, but having problems.

    I've looked at the video, but it's for the 6 ztls, not the updated version.

    Anyway, I unzipped the update 003 pack, loaded the single ztl that has the 6 subtools.

    I re-sized to 1024x1024, loaded one of the sub-tools, >edit mode, framed it, went to Nanomesh,
    but the Nanomesh tools are grayed out(?)

    Also, when I loaded the subtool, it looks like this, i.e. different shades of the material instead of height like yours in the video.
    Sorry about not watching the Thread for responses. Just Click NanoMesh On in the NanoMesh Panel in the upper right to activate the NanoMesh and all the Tools should become active. I'm unsure about the render setup I had for the original video, but if you just hit BPR and after its done rendering, go to BPR passes in the Render Panel and click and save out a depth map. If you use the new project file it has all the render settings tweaked, just save depth out for displacement and export your document for a texture map. I'll have a full demo tomorrow afternoon. Try to do one today but got Busy, Sorry.

  14. #44
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    Just Click NanoMesh On
    Aha! Knew it must be something simple.
    Thanks!

    I'll have a full demo tomorrow afternoon. Try to do one today but got Busy, Sorry.
    Whenever you have time. We just appreciate you sharing such an awesome addon (is it considered an
    addon?).


    Resuming countdown.

  15. #45

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